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632

Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis

Lingwei Dang, Ziyan Qiu, Jiajia Cheng +9 authors

Existing indoor layout generators produce globally plausible layouts yet may retain local violations such as collisions, out-of-bounds placements, obstructed openings, and blocked circulation. Most prior work focuses on full-scene synthesis or scene-level optimization, with limited support for identifying responsible objects and locally repairing affected regions. We present Roomer, a reflective repair framework that casts these violations as sparse, object-grounded repair problems. Roomer encodes layouts as ``RoState'' and uses ``RoReview'' to bind measured violations to implicated objects. A geometry-conditioned vision-language model planner proposes a structured local edit, while a deterministic solver validates it and generates a finite set of candidate edits when needed. Each candidate is committed only if full-scene verification confirms that it resolves the target violation without new hard violations or broken protected constraints. We train the planner on Roomer-CC, a controlled-corruption dataset that pairs faulty layouts with object-grounded violation evidence and known-feasible inverse StatePatches. Since existing benchmarks rarely assess whether physically valid layouts are usable, we introduce Roomer-Eval to assess distributional quality, physical validity, and practical usability. Experiments show that Roomer repairs residual violations while preserving valid regions, improves physical validity and usability, and transfers across external generators.

16HF ↗arXiv ↗
633

DeepVoyager-VL: Incentivizing Vision-in-the-Loop Search for Long-Horizon Multimodal Agents

Huanyao Zhang, Jiepeng Zhou, Runhao Zhao +12 authors

Multimodal large language models (MLLMs) have advanced visual understanding and reasoning, yet their static parametric knowledge limits their ability to address knowledge-intensive and dynamically evolving open-world problems. To move beyond this limitation, multimodal deep search has emerged as a key direction for open-world information access, evolving from single-turn factual retrieval toward long-horizon, multi-turn search guided by visual evidence. However, existing methods typically confine vision to the input or answer stage, overlooking its role in intermediate reasoning, and lack designs tailored to long-horizon interaction. Consequently, visual evidence rarely drives continued retrieval, constraining both interaction depth and reasoning span. To address these limitations, we propose DeepVoyager-VL, a long-horizon multimodal deep-search framework for vision-in-the-loop search. Specifically, we construct a multimodal event graph to drive data synthesis, yielding problems with intermediate visual dependencies and long reasoning chains. We then design an agent framework for active visual acquisition and on-demand image loading. Finally, we fine-tune models on the synthesized data without reinforcement learning. Extensive experiments across ten multimodal search benchmarks demonstrate the effectiveness of our method.

16HF ↗arXiv ↗
634

3DZip: Spatial-Aware Feature Diversity-Guided Token Compression for 3D Question Answering

Changwoo Baek, Kyeongbo Kong

Recent 3D vision-language models (3D VLMs) construct geometry aware tokens by projecting 2D visual features into world coordinates, enabling spatial reasoning for tasks such as 3D question answering. However, this design generates thousands of tokens per scene, resulting in substantial computational and memory overhead. While token compression has been extensively studied in 2D VLMs, existing approaches rely on semantic relevance or attention-based selection that overlook the structured spatial nature of 3D tokens. Moreover, redundancy in 3D representations cannot be resolved by spatial proximity alone, as object-level token imbalance persists even after spatial aggregation. To address this, we propose 3DZip, a three-stage token compression framework that first applies coarse voxelization to remove point-level redundancy, then selects anchor tokens based on feature-space diversity via a Determinantal Point Process, and finally merges remaining tokens under spatial constraints to preserve geometric coherence. Experiments on three 3D question answering benchmarks demonstrate that 3DZip consistently outperforms existing compression methods, retaining 94.7% of the original performance with only 128 tokens, achieving a 1.92times faster inference speed.

16HF ↗arXiv ↗
636

Cliff: Learning Process Rewards from the First Mistake

Peixuan Han, Runhui Wang, Ketan Ramaneti +3 authors

Cliff improves reinforcement learning with verifiable rewards by using an off-the-shelf language model to detect the first reasoning error and shaping token-level advantages accordingly.

15reinforcement learning with verifiable rewardsprocess reward modelingHF ↗arXiv ↗
639

Evaluation-Verification Reward for Consistent Multi-Reference Image Editing

Yingmao Miao, Pengfei Zhang, Xiaochen Lv +5 authors

While recent image editing models have made rapid progress, multi-reference editing remains challenging, particularly in maintaining visual consistency across references and ensuring overall visual harmony. Reinforcement learning has proven highly effective for text-to-image generation and single-image editing, but its extension to multi-reference editing is hindered by the absence of suitable reward models that capture multi-image relational constraints. Moreover, naively using multimodal large language models(MLLMs) as zero-shot evaluators faces a key tension between hallucination-prone long-form reasoning and the limited deductive power of short-form judgments. We address these issues with a Multi-dimensional Evaluation-Verification Reward(EVR). EVR decomposes evaluation into distinct visual criteria; for each criterion, an MLLM Evaluator generates multiple candidate hypotheses, and a Verifier grounds each claim in concrete visual evidence to accept or reject it, producing reliable and fine-grained reward signals. Together with a scalable data pipeline, our method enables RL fine-tuning of off-the-shelf editors without architectural changes. Extensive experiments show substantial gains over the base Qwen-Image-Edit, improving consistency and harmony to match or surpass NanoBanana.

14HF ↗arXiv ↗
641

LeapTalk: Breaking the Latency-Quality Trade-off in Talking Head Generation

Rongxiang Zhang, Songhua Liu

Long-form and real-time talking-head generation remains challenging due to a latency-quality trade-off: inefficient multi-step diffusion prohibits streaming generation, whereas real-time autoregressive approaches suffer from error accumulation and identity drift. To address this drawback, we propose LeapTalk, a novel framework that achieves stable and real-time talking-head generation with a single forward step, scaling to arbitrarily long videos. At the heart of our approach lies a single-step bridge distillation scheme. On the one hand, departing from the conventional noise-to-data paradigm, we introduce a data-to-data transport formulation based on a Brownian bridge. Anchored by a persistent reference, this strategy effectively mitigates identity drift and enhances long-term temporal stability. On the other hand, to enable smooth knowledge transfer from a pre-trained diffusion teacher to the student bridge model, we explore a heterogeneous distillation framework with an SNR-aligned time transformation Φ(τ), which bridges the functional discrepancy between the two models. Moreover, we propose an audio-driven classifier-free guidance mechanism to maintain fine-grained lip synchronization under extreme step reduction. Extensive experiments demonstrate that our method achieves high-fidelity and temporally consistent video generation with only 1 step at up to 200 FPS, significantly outperforming existing approaches in both efficiency and stability. Project Page: https://zhangrongxiang.github.io/leaptalk-page/

13HF ↗arXiv ↗
642

Keep-or-Drop? Adaptive Tokenizer for Compact Video Representation

Yeonkyeong Lee, Hyunsung Go, Jongmin Kim +2 authors

KATok is an adaptive transformer-based video tokenizer that selectively drops uninformative tokens to achieve data-dependent compression while preserving spatial consistency for diffusion-based generation.

13latent diffusion modelsvariational autoencodersHF ↗arXiv ↗
643

DreamTraj: Generating 6-DoF Object Trajectories by Reading Unrendered Video Diffusion Latents

Tongsheng Ding, Zhen Luo, Yixuan Yang +4 authors

Accurate prediction of object trajectories during manipulation is essential for closing the perception-action loop. Progress is limited on two fronts: available datasets lack fine-grained language-to-motion annotations, and existing predictors either rely on privileged inputs such as video, depth, or CAD models, or recover motion from fully generated videos through costly, error-prone perception pipelines. We close the supervision gap with the MOVE dataset, 5,038 object-centric egocentric trajectories, each paired with a fine-grained natural-language instruction rather than a coarse verb-noun label. We further propose DreamTraj, which predicts a 6-DoF object trajectory from a single RGB image and a task instruction, requiring no video, depth, or CAD model at inference: rather than generating a video, it reads motion from the internal representations of a frozen image-to-video diffusion model at an early denoising step. A lightweight flow-matching Reader decodes query-key attention tracks and pooled hidden states into relative 6-DoF poses. To our knowledge, this is the first approach to directly decode object 6-DoF trajectories from intermediate video diffusion representations rather than generated pixels. DreamTraj sets a new state of the art on both translation and rotation against forecasters that consume multi-frame or privileged inputs, and runs 4.6x faster than generate-then-extract pipelines.

12HF ↗arXiv ↗
644

StyleForge: Indoor Furniture Styling by Counterfactual Reasoning in a Hypergraph Field

Lingwei Dang, Shishuo Shang, Pan Liu +9 authors

Fixed-layout indoor furniture styling requires selecting assets that form a coherent room without changing the prescribed furniture categories, positions, orientations, or scales. Existing approaches typically retrieve each asset independently or rely on static local relations, making them prone to shape, material, and color conflicts after scene composition. We introduce StyleForge, a scene-level structured selection framework built on a dynamic hypergraph style field. A frozen multimodal large language model extracts structured style priors from an open-ended style request and the fixed layout, while StyleForge maintains a learnable candidate distribution for each furniture slot. Conditioned on the target style, the dynamic hypergraph style field adaptively activates and weights layout-induced hyperedges to capture higher-order dependencies among furniture. Counterfactual style preference learning then treats each candidate as a local substitution in the current style field and evaluates its contextual compatibility using Mahalanobis energies. Training alternates between optimizing the style field and the candidate logits. At inference, the model remains frozen and test-time training updates only room-specific candidate logits, progressively correcting cross-slot style conflicts as the global scene context evolves. Experiments on 3D-FRONT demonstrate state-of-the-art furniture retrieval and scene-level style coherence, producing more coherent fixed-layout furniture arrangements than object- and scene-level retrieval baselines.

12HF ↗arXiv ↗
646

ODEWorld: A Continuous Predictive Architecture via Physical-Time Flow

Dongxiu Liu, Haoyi Niu, Peng Cheng +5 authors

In the physical world we inhabit, space and time are fundamentally continuous. However, existing machine learning paradigms for world modeling are largely confined to discrete-time prediction, thereby exhibiting significant inefficiency in capturing the dynamics of physical world. We introduce Physical-Time Flow (PT-Flow), a novel approach that learns a continuous latent velocity field operating in physical time. Crucially, the underlying dynamics of sequential data are parameterized by an ordinary differential equation (ODE) embedded in a well-structured representation space. Under this paradigm, the prediction of future can be recast as temporal integration via an ODE solver in the compressed latent space. Building upon PT-Flow, we construct ODEWorld, a continuous-time latent world model that is both efficient and versatile. By extracting time-variant features and enforcing ODE properties on both the dynamical representation space and the latent velocity field, ODEWorld effectively addresses the long-standing representation collapse issue in latent world model literature. This also enables high-quality image reconstruction even after long-horizon prediction. Moreover, its continuous nature allows for arbitrary temporal resolution and even backward prediction, which is impossible for most discrete-time models. Lastly, ODEWorld can provide rich planning-oriented information to facilitate downstream policy learning. Comprehensive experiments demonstrate that ODEWorld successfully reconciles planning-conducive dynamics abstraction with visual realism, excelling in both video generation and robotic control. https://dstate.github.io/odeworld_website/{Project Website}.

11HF ↗arXiv ↗
647

Poplar: A Scalable Pipeline for Human-Centric Image Dataset Synthesis

Zhishan Zou

Recent image generators can synthesize convincing human-centric images, yet producing a useful collection remains different from producing a single successful image. A human-centric dataset must cover varied people and contexts, avoid implausible attribute combinations, preserve an everyday photographic character, and expose quality-control decisions at scale. We present Poplar, a reproducible Specify--Render--Inspect pipeline for human-centric image dataset synthesis. Specify samples structured attributes under commonsense constraints and verbalizes them as photography-oriented prompts. Render uses a realism-adapted image generator across composition-aware aspect ratios and retries obvious technical failures. Inspect applies a single structured vision--language review to each candidate, preserving the original prompt while rejecting intrinsic image defects or material prompt mismatches. Using Poplar, we construct Poplar-9K: 9,401 curated human-centric image--text pairs retained from 11,765 reviewed candidates (79.9\% acceptance). We release the dataset together with the pipeline, configurations, immutable generation prompts, and auditable inspection records as a compact resource for building customizable human-centric collections.

10HF ↗arXiv ↗
651

Model or Harness? An Interaction-Centric Taxonomy for Localizing Agent Failures

Harsh Raj, Vipul Gupta, Anas Mahmoud +4 authors

Existing evaluations often reduce agent failures to system-level outcomes, obscuring where the fault originated and which intervention would improve the agent system. This creates a repair-assignment problem: the same visible failure may call for model post-training, harness engineering, environment redesign, or benchmark repair depending on its source. Because agent behavior emerges from interactions among models, harnesses, users, tools, memory, and environments, outcome-level labels are often insufficient for improvement. Most failure taxonomies do little to resolve this problem because they are benchmark-specific and lack a shared structure. We introduce an interaction-centric taxonomy that localizes failures to the interactions in which they originate and identifies the responsible component. It organizes 41 failure modes by assigning each to an edge between two components and a fault side indicating where the repair belongs. This makes the taxonomy actionable: model-side failures identify targets for post-training, harness-side failures point to scaffolding and tool-integration fixes, and environment or grader failures reveal evaluation conditions requiring redesign. The schema applies across agent architectures, from coding assistants to long-horizon personal assistants and multi-agent systems. We ground the taxonomy in worked examples from public benchmarks, model system cards, published reports, and logged agent trajectories, and evaluate its reproducibility using independent reasoning agents as judges. Across four frontier models, the strongest judge reaches Cohen's κ=0.76 against human category labels, suggesting that the categories capture shared structure rather than annotator-specific preferences.

9HF ↗arXiv ↗
652

ScrambleToolBench: Agents Search Exhaustively Even When Their Own Map Points to the Next Step

Vernon Toh, Navonil Majumder, Zhengyuan Liu +2 authors

To operate robustly in open-world environments, autonomous agents should be able to infer the behavior of unfamiliar systems through interaction alone, even in the absence of documentation. However, existing tool-use benchmarks expose semantic tool schemas in static environments, allowing agents to rely on prior knowledge rather than autonomous discovery. To address this limitation, we introduce ScrambleToolBench, an interactive terminal benchmark designed to isolate behavioral reasoning. By removing semantic cues and enforcing a continuous task curriculum, the benchmark requires agents to uncover hidden tool behaviors entirely through trial-and-error interaction. The benchmark further introduces dynamic challenges, including mapping drift, stochastic action failures, and temporal execution windows, to evaluate whether agents can revise and adapt their hypotheses as the environment changes. Our evaluation of state-of-the-art language models reveals that successful initial discovery does not translate into robust adaptation. When faced with structural changes such as mapping drift, agents fail to use deductive strategies such as cycle tracing, and instead exhibit belief inertia or fall back to exhaustive search. Increasing test-time reasoning only amplifies this expensive brute-force search rather than enabling deductive recovery. While equipping agents with persistent memory reduces compounding errors, they remain unable to efficiently infer structural changes, highlighting a gap in current agent reasoning.

9HF ↗arXiv ↗
659

RecHarness: A Bandit-Routed Agentic Harness for Self-Evolving Recommender Systems

Haoran Ling, Yuecheng Li, Zeyu Song +5 authors

Optimizing modern recommender models still depends heavily on engineers manually iterating over architectural, objective, and training-strategy changes. While LLM-based agents can automate this trial-and-error process, allowing the LLM to both select modification directions and generate concrete hypotheses often leads to unstable search under limited experiment budgets. Inspired by the above challenge, we propose RecHarness, a Bandit-Routed Agentic Harness for automated recommender model optimization. RecHarness separates the optimization process into two steps: a bandit router selects the next modification direction according to historical validation feedback, while the LLM generates a concrete optimization hypothesis and executable code edit within the selected direction. To sustain long-horizon exploration, RecHarness uses a jump-basin mechanism to activate a structural-jump arm when local edits stagnate. Across multiple recommendation tasks, datasets, and model backbones, RecHarness achieves more stable performance improvements and uses limited trial budgets more effectively than LLM-reasoning search. During a 7-day online A/B test on a large-scale short-video advertising platform, the selected candidate improves ADVV by 2.084%, Revenue by 0.534%, and Exposure by 0.559%. Code is available at https://github.com/6lyc/RecHarness.

7HF ↗arXiv ↗
660

EMBL AI Librarian: Life-Sciences Knowledge Layer for AI Agents

Luigi Sigillo, Matteo Silvestri, Francesco Tabaro +9 authors

The web is increasingly accessed by AI agents rather than humans. Every agent needs knowledge, especially in the life-sciences, where agentic pipelines are growing fast. Access to the literature is a crucial part of that need, and resources such as Europe PMC, with over 40M indexed records, are widely used to meet it. Yet these resources were not built for AI agents: they take keywords and complex syntax and return whole papers, so every agent must learn the syntax, issue several searches, and read full papers to find the evidence it needs. We introduce EMBL AI Librarian, a knowledge layer that upgrades the Europe PMC interface for AI agents: an agent asks in natural language and receives evidence that answers it. A single LLM orchestrates the whole knowledge retrieval process: it plans complementary subqueries executed by the live Europe PMC search engine, then reads the selected papers and locates the relevant evidence. We evaluate Librarian across four benchmarks: literature synthesis, claim verification, open-domain question answering, and downstream biology tasks such as protocol questions and sequence manipulation. On ScholarQABench, Librarian improves Citation F1 by more than 16 points over strong recently published baselines. Used as the retrieval layer of an existing claim-verification pipeline, it increases agreement with expert consensus; and on the open-form LitQA2 benchmark, a GPT-5.4 agent scores about 8 points higher when grounded in Librarian than with web search. Overall, our results show that equipping life-science agents with the Librarian knowledge layer improves performance across a range of tasks. We release our code publicly at https://github.com/petroni-lab/librarian

7HF ↗arXiv ↗
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