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Paper · arXiv 2608.30428

Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions

Jaewoo Ahn, Junseo Kim, Hyunseo Kim, Heeseung Yun, Jaehyeon Son, Zsolt Kira, Gunhee Kim

14 upvotesAugust 31, 2026arXiv 预印本
AI 摘要

MineAmongUs introduces a 3D multimodal Among Us environment and the ARIA harness to study embodied VLM-agent deception through verbal and non-verbal actions, revealing non-verbal channels as key to winning.

VLM agentsmultimodal deceptionsocial-deduction gamesMineAmongUsARIA harnesscognitive-component ablationdeception taxonomiesLLM-as-a-Judgenon-verbal actionembodied alignment

Abstract

Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Empirical results show that VLM agents pursue imposter wins through joint verbal and non-verbal deception, with non-verbal channels emerging as the more decisive winning contributors across both harness ablation and cross-VLM evaluation. Taken together, our work opens a new path for embodied VLM-agent alignment research.

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