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发现最受关注的研究论文,追踪研究趋势,订阅感兴趣的期刊与关键词。

May 4 – May 10, 2026

50 篇论文 · 按点赞排序

31

X2SAM: Any Segmentation in Images and Videos

Hao Wang, Limeng Qiao, Chi Zhang +4 authors

X2SAM is a unified multimodal model that extends segmentation capabilities from images to videos while supporting conversational instructions and visual prompts for both modalities.

26Multimodal Large Language Modelssegmentation modelsHF ↗arXiv ↗
32

Video Generation with Predictive Latents

Yian Zhao, Feng Wang, Qiushan Guo +4 authors

Predictive Video VAE combines predictive learning with video reconstruction to improve latent space representation and generative performance through temporal coherence and motion priors.

25Video Variational Autoencoderpredictive learningHF ↗arXiv ↗
33

HeavySkill: Heavy Thinking as the Inner Skill in Agentic Harness

Jianing Wang, Linsen Guo, Zhengyu Chen +8 authors

HeavySkill presents a framework where complex reasoning is internalized as an intrinsic model skill rather than relying on external orchestration, demonstrating superior performance through parallel reasoning and summarization stages that can be enhanced via reinforcement learning.

25agentic harnessorchestration frameworksHF ↗arXiv ↗
41

AI Co-Mathematician: Accelerating Mathematicians with Agentic AI

Daniel Zheng, Ingrid von Glehn, Yori Zwols +15 authors

We introduce the AI co-mathematician, a workbench for mathematicians to interactively leverage AI agents to pursue open-ended research. The AI co-mathematician is optimized to provide holistic support for the exploratory and iterative reality of mathematical workflows, including ideation, literature search, computational exploration, theorem proving and theory building. By providing an asynchronous, stateful workspace that manages uncertainty, refines user intent, tracks failed hypotheses, and outputs native mathematical artifacts, the system mirrors human collaborative workflows. In early tests, the AI co-mathematician helped researchers solve open problems, identify new research directions, and uncover overlooked literature references. Besides demonstrating a highly interactive paradigm for AI-assisted mathematical discovery, the AI co-mathematician also achieves state of the art results on hard problem-solving benchmarks, including scoring 48% on FrontierMath Tier 4, a new high score among all AI systems evaluated.

17HF ↗arXiv ↗
42

Can RL Teach Long-Horizon Reasoning to LLMs? Expressiveness Is Key

Tianle Wang, Zhaoyang Wang, Guangchen Lan +4 authors

ScaleLogic demonstrates that reinforcement learning training compute scales as a power law with reasoning depth, with scaling exponents increasing monotonically with logical expressiveness across multiple reasoning tasks.

17reinforcement learninglarge language modelsHF ↗arXiv ↗
45

Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning

Chengshuai Shi, Wenzhe Li, Xinran Liang +10 authors

Given the rapidly growing capabilities of vision-language models (VLMs), extending them to interactive decision-making tasks such as video games has emerged as a promising frontier. However, existing approaches either rely on large-scale supervised fine-tuning (SFT) on human trajectories or apply reinforcement learning (RL) only in relatively short-horizon settings (typically around 20--30 turns). In this work, we study RL-based training of VLMs for long-horizon decision-making in Super Mario Land, a visually grounded environment requiring 100+ turns of interaction with coordinated perception, reasoning, and action. We begin with a systematic investigation of key algorithmic components and propose an adapted variant of PPO with a lightweight turn-level critic, which substantially improves training stability and sample efficiency over critic-free methods such as GRPO and Reinforce++. We further show that pretrained VLMs provide strong action priors, significantly improving sample efficiency during RL training and reducing the need for manual design choices such as action engineering, compared to classical deep RL trained from scratch. Building on these insights, we introduce Odysseus, an open training framework for VLM agents, achieving substantial gains across multiple levels of the game and at least 3 times average game progresses than frontier models. Moreover, the trained models exhibit consistent improvements under both in-game and cross-game generalization settings, while maintaining general-domain capabilities. Overall, our results identify key ingredients for making RL stable and effective in long-horizon, multi-modal settings, and provide practical guidance for developing VLMs as embodied agents.

17HF ↗arXiv ↗
47

WindowsWorld: A Process-Centric Benchmark of Autonomous GUI Agents in Professional Cross-Application Environments

Jinchao Li, Yunxin Li, Chenrui Zhao +3 authors

A cross-application workflow benchmark named WindowsWorld was developed to evaluate GUI agents on complex multi-step tasks requiring coordination across multiple software applications, revealing significant performance gaps in current agents when handling real-world professional workflows.

16GUI agentscross-application workflowsHF ↗arXiv ↗
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