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Paper · arXiv 2604.23774

Prox-E: Fine-Grained 3D Shape Editing via Primitive-Based Abstractions

Etai Sella, Hao Phung, Nitay Amiel, Or Litany, Or Patashnik, Hadar Averbuch-Elor

18 upvotesApril 29, 2026arXiv 预印本
AI 摘要

A training-free framework for fine-grained 3D editing that uses geometric primitives and vision-language models to preserve identity while enabling localized structural changes.

geometric primitivesvision-language model3D generative model3D editingidentity preservationstructural changes

Abstract

Text-based 2D image editing models have recently reached an impressive level of maturity, motivating a growing body of work that heavily depends on these models to drive 3D edits. While effective for appearance-based modifications, such 2D-centric 3D editing pipelines often struggle with fine-grained 3D editing, where localized structural changes must be applied while strictly preserving an object's overall identity. To address this limitation, we propose Prox-E, a training-free framework that enables fine-grained 3D control through an explicit, primitive-based geometric abstraction. Our framework first abstracts an input 3D shape into a compact set of geometric primitives. A pretrained vision-language model (VLM) then edits this abstraction to specify primitive-level changes. These structural edits are subsequently used to guide a 3D generative model, enabling fine-grained, localized modifications while preserving unchanged regions of the original shape. Through extensive experiments, we demonstrate that our method consistently balances identity preservation, shape quality, and instruction fidelity more effectively than various existing approaches, including 2D-based 3D editors and training-based methods.

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