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Sep 21 – Sep 27, 2026
本周最热40

EvoOntology: A Self-Evolving Ontology Layer for Data Agents

Meiduo Chong, Shaolei Zhang, Ju Fan +1 authors

Data agents aim to fulfill natural-language instructions over heterogeneous data, including tables, files, and databases. However, data agents face a challenging agent-data gap: heterogeneous data resides outside the agent, while the agent can access it (e.g., column names and file paths) only through generic tools. Existing approaches either let agents directly explore raw data sources or inject manually constructed semantic layers into prompts. However, neither scales well to large heterogeneous data sources nor adapts to different agent behaviors. In this paper, we introduce EvoOntology, a self-evolving ontology layer for data agents. EvoOntology encapsulates the ontology as an MCP server comprising a schema layer, a content layer, and a tool layer, enabling agents to actively query and interact with the ontology at runtime. To this end, we introduce a builder agent for autonomous ontology construction and a self-evolution loop that continuously refines the ontology through attribution-guided typed edits that are accepted only after a backbone-conditional paired evaluation. Experiments on three well-adopted data-agent benchmarks with four LLM backbones demonstrate that EvoOntology consistently outperforms strong baselines and existing semantic-layer approaches, effectively bridging the agent-data gap and enabling more effective interaction with heterogeneous data. Code: https://github.com/ruc-datalab/EvoOntology

HF ↗arXiv ↗

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02

RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

Shuai Bai, Jiayong Deng, Yikun Fu +29 authors

Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.

37HF ↗arXiv ↗
03

CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

Bowen Ye, Lei Li, Shicheng Li +16 authors

Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

34HF ↗arXiv ↗
05

Paint-Anything: Unified Any-Color Control for Image Generation and Editing

Ji Xie, Dewei Zhou, Xinyu Huang +2 authors

Professional design requires any-color control: the ability to specify an object's target color with any 24-bit hex value for image generation and editing. Prior work has explored color generation, editing, and colorization, but often relies on dedicated color representations or specialized inference procedures. Advances in large language models offer a simpler starting point: even compact models can associate hex values with color semantics. We present Paint-Anything, which learns a shared hex-prompt interface for generation and editing through object-level color supervision. We develop a data pipeline that constructs Paint-500K from real images through object grounding, perceptual color labeling, and editing-pair synthesis. Since shadows make real-image labels only approximate colors, we complement this supervision with pure-color anchors whose pixels exactly match their paired hex values. These anchors are used only at high-noise timesteps, leaving low-noise training to natural images. We further introduce Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks. On FLUX.2-4B, Paint-Anything improves ACBench-T2I and ACBench-Edit scores by 85.3% and 28.3%, respectively, relative to the base model, with ablations supporting the training recipe. It also achieves the highest average CompColor score among the compared methods.

18HF ↗arXiv ↗
06

OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video Generation

Wenxue Li, Peiyan Guan, Haoyang Jiang +13 authors

Reference-to-video (R2V) generation is evolving toward increasingly general and versatile reference control, giving rise to the emerging paradigm of omni R2V generation. However, existing benchmarks fall short of these emerging capabilities: their test cases cover limited reference types and compositions, and their evaluation protocols largely assess holistic reference consistency, overlooking whether reference factors are properly preserved, disentangled, and routed. Meanwhile, the high cost of constructing omni R2V training data makes suitable training resources scarce. To address these gaps, we introduce OmniVBench and the Omni-R2V Dataset for evaluating and training omni R2V models. OmniVBench expands R2V evaluation across broader reference types, fine-grained control tasks, and richer reference compositions, covering 7 task families and 18 fine-grained tasks spanning content, motion, style, structure, narrative, and multi-reference settings. We introduce factor-grounded evaluation with 12,172 case-specific checklist items, assessing whether intended reference factors are faithfully preserved, correctly disentangled and bound to their targets, and properly realized according to the instruction. We further introduce the Omni-R2V Dataset, bringing industrial-grade training resources for diverse R2V tasks to the broader research community. Drawing primarily on a large-scale corpus of professional video footage, it comprises 340K processed training samples spanning diverse reference types and multi-reference compositions. We develop task-specific pipelines for reference-target pair construction, offering a practical and scalable recipe for omni R2V data construction. Extensive evaluation of advanced open- and closed-source R2V models reveals clear performance gaps across task families and evaluation dimensions on OmniVBench, highlighting remaining limitations of current R2V models.

5HF ↗arXiv ↗
07

GraphSkillEvo: Evolutionary Optimization of Graph-Structured Agent Skills

Rui Sun, Zhi Zheng, Zhenkun Wang +1 authors

Skills can improve the performance of Large Language Model (LLM) agents by providing task-specific procedural guidance, while skill optimization further improves their effectiveness through iterative refinement. However, existing skill optimization methods typically represent skills as unstructured natural-language instructions, creating two key challenges: 1) Unstructured skills often lack explicit workflow-level guidance and contain substantial redundancy, making them difficult for LLMs to execute; 2) the vast search space of unconstrained natural-language skills makes skill optimization ineffective. To address these challenges, we propose representing skills as graph-structured natural-language artifacts. In graph-structured skills, each node represents an execution step together with its operational guidance, while directed edges encode context-dependent transitions between steps. Compared to unstructured skills, graph-structured skills can provide clear workflow-level guidance. Moreover, the proposed graph-structured skill can also facilitate skill optimization. Building on this structured representation, we introduce GraphSkillEvo, a population-based evolutionary optimization framework with mutation and crossover operators for graph-structured skills. By maintaining multiple candidate skills and combining effective components, GraphSkillEvo enables broader and more comprehensive exploration of the structured skill space than purely LLM-based iterative self-refinement. Extensive experiments across five agent benchmarks demonstrate that GraphSkillEvo consistently outperforms the strong skill optimization baseline SkillOpt, improving average accuracy by 4.01% on GPT-5.4-nano and 1.76% on GPT-5.4. Our code is available at https://github.com/ruisun7/GraphSkillEvo.

4HF ↗arXiv ↗
08

MintAct: A Unified Visual Agent for Digital Environments

Mingfei Gao, Rui Tian, Haiming Gang +11 authors

We present MintAct, a family of vision-language models that unifies UI grounding, multi-step navigation across mobile, desktop, and web, and visual tool use, trained at 2B, 4B, and 8B scales. Through careful design of our environments, data, and training recipes, MintAct models match the performance of per-domain specialists across all of these capabilities. To enable this, we develop a scalable environment and reinforcement learning (RL) infrastructure. On the environment side, we host hundreds of concurrent instances across heterogeneous per-domain backends, serving both trajectory data collection and online RL. To enable efficient and scalable RL training, an asynchronous framework keeps explicit control over the cross-domain training distribution and remains stable under noisy environment feedback and off-policy drift. Experimental results show that MintAct achieves state-of-the-art performance (48.9 on OSWorld-Verified) across a wide range of benchmarks at comparable model sizes.

3HF ↗arXiv ↗
09

When AI Reviews Train AI Reviewers: Scientific-Judgment Collapse and Mitigation

Sy-Tuyen Ho, Minghui Liu, Furong Huang

Large language models (LLMs) increasingly participate in scientific evaluation, both as automated reviewers and as assistants to human reviewers. As model-generated reviews enter public data and future training corpora, AI peer review can become recursive: later reviewers learn from judgments produced by earlier models. We study one step of this feedback loop in a controlled setting. Starting from Llama 3.1 8B, we first fine-tune a reviewer on official ICLR reviews from 2018--2023 and then train four successor models on ICLR 2024 data with systematically varied mixtures of official and model-generated reviews. Our study shows that introducing synthetic reviews compresses rating distributions and reduces both same-paper and corpus-level semantic diversity. We call this pattern scientific-judgment collapse. To mitigate this failure mode, we introduce TrustReviewer, an open-source LLM-based system for generating peer reviews of AI and machine learning papers. TrustReviewer intervenes at two complementary stages. For training-time prevention, we train the core reviewer in a single stage on a curated corpus designed to reduce low-quality and semantically degenerate supervision. For test-time correction, paired activation steering aims to further mitigate residual tendencies toward collapsed judgments without further training or additional expert annotation. Together, these results characterize a concrete risk of recursive reviewer training and provide practical interventions for preserving judgment diversity and improving recommendation alignment in AI-assisted scientific evaluation.

2HF ↗arXiv ↗
10

FRAUDSkill: Structured Frozen-Weight Skill Optimization for Audio Anti-Fraud Detection

Chengxian Hu, Zhiming Ma, Mingjun Pan +9 authors

Large audio-language models have shown promise for anti-fraud detection by directly processing speech and reasoning over fraud-related evidence. Their deployment, however, requires predictions to follow a predefined label space and a structured decision protocol consisting of service-scenario identification, fraud detection, and conditional fraud-type classification. Existing fine-tuning and prompt-based approaches typically encode task knowledge, constraints, and decision rules into model parameters or manually maintained prompts, making them difficult to adapt as fraud patterns and labeling policies evolve. To this end, we propose FRAUDSkill, a structured frozen-weight adaptation framework that leaves the underlying audio-language model unchanged while optimizing an external layer of skill programs, route-specific policies, and decision rules. We further combine structured output control with validation-guided multi-path inference to ensure protocol-compliant predictions. On the TeleAntiFraud benchmark, FRAUDSkill achieves 73.50% Macro-F1, outperforming the shared frozen-model baseline by 31.96% while reducing invalid outputs to 1.94%. Extensive experiments demonstrate that external skill optimization provides an effective and adaptable solution for structured audio anti-fraud detection without modifying the underlying model. The source code is available at https://anonymous.4open.science/r/FRAUDSKILL-114514.

1HF ↗arXiv ↗
11

TeleAntiFraud 2.0: A Refreshable, Profile-Grounded, and Audio-Based Benchmark for Telecom Fraud Detection

Huiyuan Liu, Zhiming Ma, Yanxing Liu +11 authors

Telecom fraud scripts evolve rapidly and are often designed to resemble routine service conversations, creating two key requirements for audio-based telecom-fraud evaluation. First, benchmarks must incorporate newly observed scam patterns without overwriting previously established test sets. Second, they must distinguish fraud from lawful, near-domain calls rather than relying on topic-separated negative examples. We present TeleAntiFraud 2.0, constructed with our Mixed-Tree Anti-Fraud Generation Pipeline and evaluated under a monthly frozen evaluation protocol. The pipeline transforms online fraud-case abstracts into profile-grounded scenarios, expands them through mixed-tree generation, realizes fraud and non-fraud dialogue paths under shared contexts, renders validated dialogues as role-matched speech, and freezes the resulting audio, labels, prompts, manifests, and provenance records for each monthly evaluation set. Each frozen set contains 900 Chinese calls, comprising 600 fraud and 300 near-domain non-fraud cases. Controlled text experiments show that three classifiers achieve perfect macro-averaged F1 (Macro-F1) when evaluated against unrelated or ordinary negatives, but drop to 0.65-0.68 with near-domain sibling negatives. Full-set audio and automatic-speech-recognition plus large-language-model (ASR+LLM) evaluations further reveal class-prior shortcuts, prediction collapse, and snapshot sensitivity. Together, these findings establish near-domain construction and collapse-aware reporting as core requirements for evaluating audio-based telecom-fraud models under realistic confusable conditions. The accompanying research artifact includes the construction code, evaluation scripts, manifests, and documentation. Our dataset and code are available at https://anonymous.4open.science/r/TeleAntiFraud-2_0-EEB2/.

1HF ↗arXiv ↗
12

MoME: Mixture-of-Memory Embeddings for Context-Aware Sparse Lookup

Muchen Li, Leonid Sigal, Renjie Liao

Scaling large language models efficiently has motivated sparse capacity mechanisms such as Mixture-of-Experts and, more recently, conditional memory: token-indexed embedding tables that augment the backbone with cheap parametric lookups. Existing memory-embedding methods retrieve via a deterministic function of the surface form, which collapses different contextual senses of the same token (e.g., python the language vs. the animal) into a single fixed entry. We introduce Mixture of Memory Embeddings (MoME), a context-aware memory mechanism that replaces each token's single memory row with a mixture of M slots and uses a learned gate over the hidden state to choose which slots to read at each position. In controlled pretraining experiments across nanochat, Llama-3/MobileLLM, and Qwen3 backbones, MoME improves over Value Embedding, Bigram, and STEM baselines in iso-parameter and iso-training-FLOP settings, shows a more promising memory-size scaling trend at sub-billion scale, and remains efficient in training and inference. Qualitative routing analyses on polysemous tokens further suggest that the learned mixture exhibits a degree of semantic interpretability, dispatching the same surface token to distinct memory slots under different senses.

1HF ↗arXiv ↗
13

Calibrating Teacher--Student Discrepancy for On-Policy Distillation

Qiangqiang He, Jin Li, MingCai Chen

On-policy distillation (OPD) improves reasoning models by learning the token-level discrepancy between a stronger teacher and an on-policy student. However, this discrepancy does not purely reflect the capability gap between the teacher and the student: it also contains deviations arising from the teacher itself, which are consequently mixed into the observed teacher--student discrepancy and indiscriminately learned by standard OPD during training. This issue is further exacerbated by privileged OPD, where privileged information induces larger teacher-side likelihood shifts, thereby encouraging the student to learn more of the teacher's own deviation. We introduce Calibrated On-Policy Distillation (Cal-OPD), which estimates the teacher's self-deviation region through positive and negative privileged interventions and calibrates the original teacher--student discrepancy by retaining only the component that lies beyond this region. Experiments on mathematical reasoning benchmarks show that, while retaining only about 52--65\% of the original teacher--student discrepancy as the optimization signal, Cal-OPD consistently outperforms standard OPD and its variants across model scales.

1HF ↗arXiv ↗
14

DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation

Can Li, Jie Gu, Zishun Deng +2 authors

Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties. This is especially challenging for deformable objects, since text and images provide limited evidence about how they deform and respond to contact, yet these responses directly affect their suitability for interaction. Automated generation therefore needs to resolve coupled physical requirements and use interaction evidence to guide construction and refinement. We present DeformSmith, a framework that enables automated generation of interactive, physically credible deformable assets from text or a single image. Through hierarchical agentic construction and a shared physics-grounded harness, it progressively builds, tests, and refines geometry, physical models, material behavior, and robot interaction until the resulting asset is ready for simulation and manipulation. Robot interaction closes the generation loop through manipulation feedback and replayable interaction data. Results show that DeformSmith generates assets with better visual quality and physical plausibility than state-of-the-art baselines, including PhysGen3D, PhysGM, and PhysX-Omni, while supporting the synthesis of data for robotic manipulation of deformable objects. Project page: https://can-lee.github.io/deformsmith-web/

1HF ↗arXiv ↗
15

Training-Adaptive Convolutional Sparse Coding via Information Bottleneck for Robust Visual Representation

Meng'en Qin, Yinchen Liu, Mingxuan Cui +1 authors

Visual signals require compact yet sufficient representations for robust downstream prediction. Convolutional sparse coding (CSC) provides an explicit mechanism for suppressing redundant components while preserving signal content, but its sparsity coefficient is typically fixed and manually selected. We propose a training-adaptive convolutional sparse coding framework for robust visual signal representation. Specifically, we unfold the CSC optimization with the Fast Iterative Shrinkage-Thresholding Algorithm (FISTA) and treat the sparsity coefficient as a differentiable variable jointly learned with the network parameters. From the information bottleneck perspective, this coefficient controls the trade-off between information retention and compression: the sparsity term promotes compact representations, while the reconstruction term together with task loss preserves task-relevant signal content. We further introduce a label-free post-training strategy that adjusts the compression strength for corrupted inputs with the main network parameters fixed. Experiments on CIFAR and ImageNet demonstrate competitive clean-data recognition and greatly improved robustness under different input perturbations.

0HF ↗arXiv ↗
16

MLLMs Hallucinate when Information Distribution Drifts in Synergy Heads

Meng'en Qin, Junye Chen, Jucheng Liu +3 authors

Multimodal Large Language Models (MLLMs) often struggle with hallucinations, thus hindering their reliable practical applications. Existing attention-based mitigation methods mainly rely on indirect signals (e.g., attention weights) that fail to accurately reflect the actual information shift underlying hallucination generation. In this paper, we propose HEAL, Head-lEvel information disentAnglement and caLibration for identifying and mitigating hallucinations. HEAL first employs causal noise intervention on multi-head outputs to filter out causally redundant heads. Subsequently, it disentangles information distribution within the remaining heads via the counterfactual Difference-in-Differences, categorizing heads into four types. Through analysis, we observe: hallucinations happen when information distribution drifts away from a healthy equilibrium in synergy heads, not strongly correlated with the quantity or strength of modality-specific heads. Motivated by this insight, HEAL injects dynamic information calibration factors into the value vectors of synergy heads, and actively regulates visual-language dependencies, steering the output distribution towards factual evidence. Extensive experiments demonstrate that HEAL effectively reduces hallucinations across multiple MLLMs, offering a simple and interpretable pathway to enhance model trustworthiness.

0HF ↗arXiv ↗
17

Learning Foresight without Explicit Trajectories for 3D Diffusion Policies

Zhongbo Zhang, Zaibin Zhang, Yifan Wang +3 authors

3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our method preserves the original dense-action and receding-horizon formulation and consistently improves upon DP3 across RoboTwin2.0, LIBERO-40, and DexArt. It reaches 62.8% vs. 56.1% in 50-task RoboTwin2.0 mixed training, 71.93% vs. 37.08% on LIBERO-40, and 72.0% vs. 49.0% on five real-robot tasks. These results show that a diffusion policy can benefit substantially from knowing where an interaction is heading, without being told exactly where to move.

0HF ↗arXiv ↗

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