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Dec 29 – Jan 4, 2026

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31

GR-Dexter Technical Report

Ruoshi Wen, Guangzeng Chen, Zhongren Cui +23 authors

GR-Dexter introduces a hardware-model-data framework for bimanual dexterous-hand robot manipulation using vision-language-action models, combining teleoperation data and multimodal datasets to achieve robust generalization.

22Vision-language-action (VLA) modelstraining recipeHF ↗arXiv ↗
32

DiRL: An Efficient Post-Training Framework for Diffusion Language Models

Ying Zhu, Jiaxin Wan, Xiaoran Liu +7 authors

Diffusion Language Models (dLLMs) have emerged as promising alternatives to Auto-Regressive (AR) models. While recent efforts have validated their pre-training potential and accelerated inference speeds, the post-training landscape for dLLMs remains underdeveloped. Existing methods suffer from computational inefficiency and objective mismatches between training and inference, severely limiting performance on complex reasoning tasks such as mathematics. To address this, we introduce DiRL, an efficient post-training framework that tightly integrates FlexAttention-accelerated blockwise training with LMDeploy-optimized inference. This architecture enables a streamlined online model update loop, facilitating efficient two-stage post-training (Supervised Fine-Tuning followed by Reinforcement Learning). Building on this framework, we propose DiPO, the first unbiased Group Relative Policy Optimization (GRPO) implementation tailored for dLLMs. We validate our approach by training DiRL-8B-Instruct on high-quality math data. Our model achieves state-of-the-art math performance among dLLMs and surpasses comparable models in the Qwen2.5 series on several benchmarks.

22HF ↗arXiv ↗
33

PhyGDPO: Physics-Aware Groupwise Direct Preference Optimization for Physically Consistent Text-to-Video Generation

Yuanhao Cai, Kunpeng Li, Menglin Jia +11 authors

Recent advances in text-to-video (T2V) generation have achieved good visual quality, yet synthesizing videos that faithfully follow physical laws remains an open challenge. Existing methods mainly based on graphics or prompt extension struggle to generalize beyond simple simulated environments or learn implicit physical reasoning. The scarcity of training data with rich physics interactions and phenomena is also a problem. In this paper, we first introduce a Physics-Augmented video data construction Pipeline, PhyAugPipe, that leverages a vision-language model (VLM) with chain-of-thought reasoning to collect a large-scale training dataset, PhyVidGen-135K. Then we formulate a principled Physics-aware Groupwise Direct Preference Optimization, PhyGDPO, framework that builds upon the groupwise Plackett-Luce probabilistic model to capture holistic preferences beyond pairwise comparisons. In PhyGDPO, we design a Physics-Guided Rewarding (PGR) scheme that embeds VLM-based physics rewards to steer optimization toward physical consistency. We also propose a LoRA-Switch Reference (LoRA-SR) scheme that eliminates memory-heavy reference duplication for efficient training. Experiments show that our method significantly outperforms state-of-the-art open-source methods on PhyGenBench and VideoPhy2. Please check our project page at https://caiyuanhao1998.github.io/project/PhyGDPO for more video results. Our code, models, and data will be released at https://github.com/caiyuanhao1998/Open-PhyGDPO

21HF ↗arXiv ↗
34

Training AI Co-Scientists Using Rubric Rewards

Shashwat Goel, Rishi Hazra, Dulhan Jayalath +8 authors

AI co-scientists are emerging as a tool to assist human researchers in achieving their research goals. A crucial feature of these AI co-scientists is the ability to generate a research plan given a set of aims and constraints. The plan may be used by researchers for brainstorming, or may even be implemented after further refinement. However, language models currently struggle to generate research plans that follow all constraints and implicit requirements. In this work, we study how to leverage the vast corpus of existing research papers to train language models that generate better research plans. We build a scalable, diverse training corpus by automatically extracting research goals and goal-specific grading rubrics from papers across several domains. We then train models for research plan generation via reinforcement learning with self-grading. A frozen copy of the initial policy acts as the grader during training, with the rubrics creating a generator-verifier gap that enables improvements without external human supervision. To validate this approach, we conduct a study with human experts for machine learning research goals, spanning 225 hours. The experts prefer plans generated by our finetuned Qwen3-30B-A3B model over the initial model for 70% of research goals, and approve 84% of the automatically extracted goal-specific grading rubrics. To assess generality, we also extend our approach to research goals from medical papers, and new arXiv preprints, evaluating with a jury of frontier models. Our finetuning yields 12-22% relative improvements and significant cross-domain generalization, proving effective even in problem settings like medical research where execution feedback is infeasible. Together, these findings demonstrate the potential of a scalable, automated training recipe as a step towards improving general AI co-scientists.

21HF ↗arXiv ↗
35

Scaling Open-Ended Reasoning to Predict the Future

Nikhil Chandak, Shashwat Goel, Ameya Prabhu +2 authors

High-stakes decision making involves reasoning under uncertainty about the future. In this work, we train language models to make predictions on open-ended forecasting questions. To scale up training data, we synthesize novel forecasting questions from global events reported in daily news, using a fully automated, careful curation recipe. We train the Qwen3 thinking models on our dataset, OpenForesight. To prevent leakage of future information during training and evaluation, we use an offline news corpus, both for data generation and retrieval in our forecasting system. Guided by a small validation set, we show the benefits of retrieval, and an improved reward function for reinforcement learning (RL). Once we obtain our final forecasting system, we perform held-out testing between May to August 2025. Our specialized model, OpenForecaster 8B, matches much larger proprietary models, with our training improving the accuracy, calibration, and consistency of predictions. We find calibration improvements from forecasting training generalize across popular benchmarks. We open-source all our models, code, and data to make research on language model forecasting broadly accessible.

20HF ↗arXiv ↗
36

JavisGPT: A Unified Multi-modal LLM for Sounding-Video Comprehension and Generation

Kai Liu, Jungang Li, Yuchong Sun +13 authors

This paper presents JavisGPT, the first unified multimodal large language model (MLLM) for Joint Audio-Video (JAV) comprehension and generation. JavisGPT adopts a concise encoder-LLM-decoder architecture, featuring a SyncFusion module for spatio-temporal audio-video fusion and synchrony-aware learnable queries to bridge a pretrained JAV-DiT generator. This design enables temporally coherent video-audio understanding and generation from multimodal instructions. We design an effective three-stage training pipeline consisting of multimodal pretraining, audio-video fine-tuning, and large-scale instruction-tuning, to progressively build multimodal comprehension and generation from existing vision-language models. To support this, we further construct JavisInst-Omni, a high-quality instruction dataset with over 200K GPT-4o-curated audio-video-text dialogues that span diverse and multi-level comprehension and generation scenarios. Extensive experiments on JAV comprehension and generation benchmarks show that JavisGPT outperforms existing MLLMs, particularly in complex and temporally synchronized settings.

20HF ↗arXiv ↗
38

Nested Browser-Use Learning for Agentic Information Seeking

Baixuan Li, Jialong Wu, Wenbiao Yin +8 authors

Information-seeking (IS) agents have achieved strong performance across a range of wide and deep search tasks, yet their tool use remains largely restricted to API-level snippet retrieval and URL-based page fetching, limiting access to the richer information available through real browsing. While full browser interaction could unlock deeper capabilities, its fine-grained control and verbose page content returns introduce substantial complexity for ReAct-style function-calling agents. To bridge this gap, we propose Nested Browser-Use Learning (NestBrowse), which introduces a minimal and complete browser-action framework that decouples interaction control from page exploration through a nested structure. This design simplifies agentic reasoning while enabling effective deep-web information acquisition. Empirical results on challenging deep IS benchmarks demonstrate that NestBrowse offers clear benefits in practice. Further in-depth analyses underscore its efficiency and flexibility.

19HF ↗arXiv ↗
39

ProEdit: Inversion-based Editing From Prompts Done Right

Zhi Ouyang, Dian Zheng, Xiao-Ming Wu +4 authors

Inversion-based visual editing provides an effective and training-free way to edit an image or a video based on user instructions. Existing methods typically inject source image information during the sampling process to maintain editing consistency. However, this sampling strategy overly relies on source information, which negatively affects the edits in the target image (e.g., failing to change the subject's atributes like pose, number, or color as instructed). In this work, we propose ProEdit to address this issue both in the attention and the latent aspects. In the attention aspect, we introduce KV-mix, which mixes KV features of the source and the target in the edited region, mitigating the influence of the source image on the editing region while maintaining background consistency. In the latent aspect, we propose Latents-Shift, which perturbs the edited region of the source latent, eliminating the influence of the inverted latent on the sampling. Extensive experiments on several image and video editing benchmarks demonstrate that our method achieves SOTA performance. In addition, our design is plug-and-play, which can be seamlessly integrated into existing inversion and editing methods, such as RF-Solver, FireFlow and UniEdit.

19HF ↗arXiv ↗
40

On the Role of Discreteness in Diffusion LLMs

Ziqi Jin, Bin Wang, Xiang Lin +2 authors

Diffusion models offer appealing properties for language generation, such as parallel decoding and iterative refinement, but the discrete and highly structured nature of text challenges the direct application of diffusion principles. In this paper, we revisit diffusion language modeling from the view of diffusion process and language modeling, and outline five properties that separate diffusion mechanics from language-specific requirements. We first categorize existing approaches into continuous diffusion in embedding space and discrete diffusion over tokens. We then show that each satisfies only part of the five essential properties and therefore reflects a structural trade-off. Through analyses of recent large diffusion language models, we identify two central issues: (i) uniform corruption does not respect how information is distributed across positions, and (ii) token-wise marginal training cannot capture multi-token dependencies during parallel decoding. These observations motivate diffusion processes that align more closely with the structure of text, and encourage future work toward more coherent diffusion language models.

18HF ↗arXiv ↗
41

Self-Evaluation Unlocks Any-Step Text-to-Image Generation

Xin Yu, Xiaojuan Qi, Zhengqi Li +6 authors

Self-E is a novel self-evaluating text-to-image model trained from scratch that supports any-step generation and combines local learning with self-driven global matching to achieve high quality even at low step counts.

17Self-Evaluating Model (Self-E)Flow Matching modelHF ↗arXiv ↗
42

Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting

Yoonwoo Jeong, Cheng Sun, Frank Wang +2 authors

Recent advancements in computer vision have successfully extended Open-vocabulary segmentation (OVS) to the 3D domain by leveraging 3D Gaussian Splatting (3D-GS). Despite this progress, efficiently rendering the high-dimensional features required for open-vocabulary queries poses a significant challenge. Existing methods employ codebooks or feature compression, causing information loss, thereby degrading segmentation quality. To address this limitation, we introduce Quantile Rendering (Q-Render), a novel rendering strategy for 3D Gaussians that efficiently handles high-dimensional features while maintaining high fidelity. Unlike conventional volume rendering, which densely samples all 3D Gaussians intersecting each ray, Q-Render sparsely samples only those with dominant influence along the ray. By integrating Q-Render into a generalizable 3D neural network, we also propose Gaussian Splatting Network (GS-Net), which predicts Gaussian features in a generalizable manner. Extensive experiments on ScanNet and LeRF demonstrate that our framework outperforms state-of-the-art methods, while enabling real-time rendering with an approximate ~43.7x speedup on 512-D feature maps. Code will be made publicly available.

17HF ↗arXiv ↗
44

OmniAgent: Audio-Guided Active Perception Agent for Omnimodal Audio-Video Understanding

Keda Tao, Wenjie Du, Bohan Yu +3 authors

Omnimodal large language models have made significant strides in unifying audio and visual modalities; however, they often lack the fine-grained cross-modal understanding and have difficulty with multimodal alignment. To address these limitations, we introduce OmniAgent, a fully audio-guided active perception agent that dynamically orchestrates specialized tools to achieve more fine-grained audio-visual reasoning. Unlike previous works that rely on rigid, static workflows and dense frame-captioning, this paper demonstrates a paradigm shift from passive response generation to active multimodal inquiry. OmniAgent employs dynamic planning to autonomously orchestrate tool invocation on demand, strategically concentrating perceptual attention on task-relevant cues. Central to our approach is a novel coarse-to-fine audio-guided perception paradigm, which leverages audio cues to localize temporal events and guide subsequent reasoning. Extensive empirical evaluations on three audio-video understanding benchmarks demonstrate that OmniAgent achieves state-of-the-art performance, surpassing leading open-source and proprietary models by substantial margins of 10% - 20% accuracy.

15HF ↗arXiv ↗
45

YOLO-Master: MOE-Accelerated with Specialized Transformers for Enhanced Real-time Detection

Xu Lin, Jinlong Peng, Zhenye Gan +2 authors

Existing Real-Time Object Detection (RTOD) methods commonly adopt YOLO-like architectures for their favorable trade-off between accuracy and speed. However, these models rely on static dense computation that applies uniform processing to all inputs, misallocating representational capacity and computational resources such as over-allocating on trivial scenes while under-serving complex ones. This mismatch results in both computational redundancy and suboptimal detection performance. To overcome this limitation, we propose YOLO-Master, a novel YOLO-like framework that introduces instance-conditional adaptive computation for RTOD. This is achieved through a Efficient Sparse Mixture-of-Experts (ES-MoE) block that dynamically allocates computational resources to each input according to its scene complexity. At its core, a lightweight dynamic routing network guides expert specialization during training through a diversity enhancing objective, encouraging complementary expertise among experts. Additionally, the routing network adaptively learns to activate only the most relevant experts, thereby improving detection performance while minimizing computational overhead during inference. Comprehensive experiments on five large-scale benchmarks demonstrate the superiority of YOLO-Master. On MS COCO, our model achieves 42.4% AP with 1.62ms latency, outperforming YOLOv13-N by +0.8% mAP and 17.8% faster inference. Notably, the gains are most pronounced on challenging dense scenes, while the model preserves efficiency on typical inputs and maintains real-time inference speed. Code will be available.

15HF ↗arXiv ↗
46

DreamOmni3: Scribble-based Editing and Generation

Bin Xia, Bohao Peng, Jiyang Liu +8 authors

Recently unified generation and editing models have achieved remarkable success with their impressive performance. These models rely mainly on text prompts for instruction-based editing and generation, but language often fails to capture users intended edit locations and fine-grained visual details. To this end, we propose two tasks: scribble-based editing and generation, that enables more flexible creation on graphical user interface (GUI) combining user textual, images, and freehand sketches. We introduce DreamOmni3, tackling two challenges: data creation and framework design. Our data synthesis pipeline includes two parts: scribble-based editing and generation. For scribble-based editing, we define four tasks: scribble and instruction-based editing, scribble and multimodal instruction-based editing, image fusion, and doodle editing. Based on DreamOmni2 dataset, we extract editable regions and overlay hand-drawn boxes, circles, doodles or cropped image to construct training data. For scribble-based generation, we define three tasks: scribble and instruction-based generation, scribble and multimodal instruction-based generation, and doodle generation, following similar data creation pipelines. For the framework, instead of using binary masks, which struggle with complex edits involving multiple scribbles, images, and instructions, we propose a joint input scheme that feeds both the original and scribbled source images into the model, using different colors to distinguish regions and simplify processing. By applying the same index and position encodings to both images, the model can precisely localize scribbled regions while maintaining accurate editing. Finally, we establish comprehensive benchmarks for these tasks to promote further research. Experimental results demonstrate that DreamOmni3 achieves outstanding performance, and models and code will be publicly released.

15HF ↗arXiv ↗
47

See Less, See Right: Bi-directional Perceptual Shaping For Multimodal Reasoning

Shuoshuo Zhang, Yizhen Zhang, Jingjing Fu +4 authors

Large vision-language models (VLMs) often benefit from intermediate visual cues, either injected via external tools or generated as latent visual tokens during reasoning, but these mechanisms still overlook fine-grained visual evidence (e.g., polylines in charts), generalize poorly across domains, and incur high inference-time cost. In this paper, we propose Bi-directional Perceptual Shaping (BiPS), which transforms question-conditioned masked views into bidirectional where-to-look signals that shape perception during training. BiPS first applies a KL-consistency constraint between the original image and an evidence-preserving view that keeps only question-relevant regions, encouraging coarse but complete coverage of supporting pixels. It then applies a KL-separation constraint between the original and an evidence-ablated view where critical pixels are masked so the image no longer supports the original answer, discouraging text-only shortcuts (i.e., answering from text alone) and enforcing fine-grained visual reliance. Across eight benchmarks, BiPS boosts Qwen2.5-VL-7B by 8.2% on average and shows strong out-of-domain generalization to unseen datasets and image types.

15HF ↗arXiv ↗
48

SurgWorld: Learning Surgical Robot Policies from Videos via World Modeling

Yufan He, Pengfei Guo, Mengya Xu +11 authors

Data scarcity remains a fundamental barrier to achieving fully autonomous surgical robots. While large scale vision language action (VLA) models have shown impressive generalization in household and industrial manipulation by leveraging paired video action data from diverse domains, surgical robotics suffers from the paucity of datasets that include both visual observations and accurate robot kinematics. In contrast, vast corpora of surgical videos exist, but they lack corresponding action labels, preventing direct application of imitation learning or VLA training. In this work, we aim to alleviate this problem by learning policy models from SurgWorld, a world model designed for surgical physical AI. We curated the Surgical Action Text Alignment (SATA) dataset with detailed action description specifically for surgical robots. Then we built SurgeWorld based on the most advanced physical AI world model and SATA. It's able to generate diverse, generalizable and realistic surgery videos. We are also the first to use an inverse dynamics model to infer pseudokinematics from synthetic surgical videos, producing synthetic paired video action data. We demonstrate that a surgical VLA policy trained with these augmented data significantly outperforms models trained only on real demonstrations on a real surgical robot platform. Our approach offers a scalable path toward autonomous surgical skill acquisition by leveraging the abundance of unlabeled surgical video and generative world modeling, thus opening the door to generalizable and data efficient surgical robot policies.

14HF ↗arXiv ↗
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