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Paper · arXiv 2610.12299

Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction

Dahyun Chung, Siyoon Jin, Hyunwook Choi, Honggyu An, Junyoung Seo, Hyunsung Kim, Seung Wook Kim, Seungryong Kim

73 upvotesOctober 8, 2026arXiv 预印本
AI 摘要

ME-World synchronizes first-person video generation for multiple interacting agents by jointly denoising shared token sequences with cross-view action conditioning and shared environment memory.

egocentric world modelsmulti-agentsynchronized ego-stream generationcross-view action consistencyshared-environment consistencyME-Worldshared token sequenceshared environment memoryshared-world consistency metrics

Abstract

Egocentric world models predict first-person observations conditioned on an agent's actions, but most focus on a single agent. Real embodied settings often involve multiple agents that act and interact within a shared environment. Existing multi-agent world models rely on coarse actions like locomotion, camera control, or discrete commands, leaving fine-grained embodied interactions underexplored. We formulate multi-agent egocentric world modeling as synchronized ego-stream generation for multiple agents interacting through fine-grained actions in a shared world. This requires cross-view action consistency, shared-environment consistency, and consistent propagation of interaction-induced state updates. We propose Multi-agent Egocentric World Model (ME-World), which jointly denoises multiple ego streams in a shared token sequence, conditions each stream on all agents' target-view poses, and grounds generation with shared environment memory. We train and evaluate on real and synthetic multi-agent data and introduce shared-world consistency metrics for environment, update, and identity consistency. Experiments show ME-World improves shared-world consistency, action control, identity preservation, and video quality over existing methods.

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