TensorX
返回文献探索

Paper · arXiv 2608.14022

ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models

Xinye Li, Lingshuai Lin, Lei Wang, Liuzhou Zhang, Jialin Cui, Qingshan Li, Guanchu Wang, Qingbin Liu, Xi Chen, Jiang Bian, Wai Lam

24 upvotesAugust 14, 2026arXiv 预印本
AI 摘要

ForgeWM progressively distills bidirectional video generators into efficient few-step interactive world models with aligned discrete and continuous controls, supporting low-latency interaction and replay-time refinement.

action-conditioned video world modelscausal distillationcausal consistency distillationon-policy distribution matchingbidirectional teacherfew-step video synthesislatent chunksautoregressive rolloutreplay-time refinement

Abstract

Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must remain aligned with temporally compressed latent chunks during causal training and autoregressive rollout. We introduce ForgeWM, a progressive framework that transforms a bidirectional action-conditioned video generator into efficient few-step world models through domain adaptation, teacher-forced causal training, causal consistency distillation, and on-policy distribution matching with a bidirectional teacher. The resulting budget-specialized students operate at steady-state denoising budgets of 1, 2, and 4 steps. ForgeWM further supports a dual-path deployment protocol combining latency-critical interaction with optional replay-time refinement, where the one-step student re-noises and refines its saved draft. On paired Minecraft trajectories, ForgeWM leads the evaluated systems in Imaging Quality, reference-aligned motion-profile agreement, action-sign accuracy, and mouse-control accuracy, while achieving the lowest reference LPIPS; the same four-stage recipe transfers to gamepad-controlled FPS gameplay. Replay-time refinement matches four-step reference quality while remaining roughly three times closer to the experienced trajectory than regeneration from noise. These results demonstrate ForgeWM's effectiveness for controllable few-step video generation.

北京市昌平区探索星信息技术及软件开发工作室

京ICP备2026059466号
ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models | TensorX