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Paper · arXiv 2608.05248

WorldClaw: Agentic 3D Open-World Generation at Scale

Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang

85 upvotesAugust 5, 2026arXiv 预印本
AI 摘要

WorldClaw is an agentic coarse-to-fine framework that generates large-scale editable 3D worlds from text by combining planning agents, semantic layouts, reusable assets, and render-based refinement.

coarse-to-fineplanning agentssemantic layoutsgenerative materialsprocedural materialsheight fieldterrain-conditioned compositionstextured meshesrender-based agents

Abstract

Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.

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