TensorX
返回文献探索

Paper · arXiv 2607.25308

CAST: Game Solvers as Turn-Level Teachers for LLM Agents

Yu Wang, Yi-Kai Zhang, Wentao Shi, Ziang Ye, Yuchun Miao, Yueqing Sun, Qi Gu, Xunliang Cai, Lan-Zhe Guo, Han-Jia Ye, Fuli Feng

42 upvotesJuly 28, 2026arXiv 预印本
AI 摘要

CAST improves long-horizon game training by deriving turn-level credit from solver value changes and injecting them into reinforcement learning with verifiable rewards.

large language modelsreinforcement learning with verifiable rewardscredit assignmentsolver advantageson-policy distillationCAST

Abstract

Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines on every game under both in-domain and unseen-difficulty evaluation and achieves the highest average zero-shot performance on ALFWorld and WebShop. Our code is available at https://github.com/Wloner0809/CAST.

北京市昌平区探索星信息技术及软件开发工作室

京ICP备2026059466号
CAST: Game Solvers as Turn-Level Teachers for LLM Agents | TensorX