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Paper · arXiv 2607.09125

4D Human-Scene Reconstruction from Low-Overlap Captures

Minhyuk Hwang, Sangmin Kim, Seunguk Do, Daneul Kim, Jaesik Park

55 upvotesJuly 10, 2026arXiv 预印本
AI 摘要

StudioRecon reconstructs dynamic human scenes from sparse cameras by separating background and human reconstruction, using synthesized views and deformable Gaussian initialization with consistency refinement.

4D reconstructionvideo diffusion modelsdeformable Gaussian humanscross-view identity associationmulti-view keypoint fittingrecursive enhancement modulemotion-adaptive consistency injectionnovel view synthesis

Abstract

Existing volumetric capture of dynamic human performance achieves high fidelity with dense camera arrays. However, in real-world scenarios, only a handful of low-overlap cameras are available, which degrades the output quality and leaves large areas unobserved. Recent 4D reconstruction methods have focused on low-overlap settings, yet they still produce noticeable artifacts in under-observed regions. Video diffusion models have emerged as another option, but they show geometrically inconsistent results for humans. To address these limitations, we propose StudioRecon, a pipeline that reconstructs 4D human scenes from sparse, low-overlap cameras by decoupling background and humans. We densify background supervision by synthesizing hundreds of camera-controlled novel views with a video diffusion model. We also robustly initialize deformable Gaussian humans with cross-view identity association and triangulated multi-view keypoint fitting. Finally, our recursive enhancement module with motion-adaptive consistency injection harmonizes the composed output, thereby further avoiding remaining artifacts. We achieve state-of-the-art novel view synthesis across four real-world datasets and demonstrate applications such as novel trajectory rendering and human replacement.

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