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Paper · arXiv 2605.30819

Function2Scene: 3D Indoor Scene Layout from Functional Specifications

Ruiqi Wang, Qimin Chen, Daniel Ritchie, Angel X. Chang, Manolis Savva, Kai Wang, Hao Zhang

43 upvotesMay 29, 2026arXiv 预印本
AI 摘要

Function2Scene generates 3D indoor layouts from functional descriptions by parsing user needs and applying design constraints through an iterative refinement process combining geometric analysis, language modeling, and visual assessment.

text-driven 3D indoor scene synthesisfunctional specificationsnatural-language design briefsoccupant personasactivitiesfunctional design constraintstaxonomy of 17 criteriageometric measurementsLLM-based contextual reasoningVLM-based visual assessmentcheck-and-repair loop

Abstract

Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.

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