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Paper · arXiv 2603.25746

ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling

Yawen Luo, Xiaoyu Shi, Junhao Zhuang, Yutian Chen, Quande Liu, Xintao Wang, Pengfei Wan, Tianfan Xue

156 upvotesMarch 26, 2026arXiv 预印本
AI 摘要

ShotStream enables real-time interactive multi-shot video generation through causal architecture design, dual-cache memory mechanisms, and two-stage distillation to maintain visual consistency and reduce latency.

causal architecturemulti-shot video generationnext-shot generationtext-to-video modeldistribution matching distillationdual-cache memory mechanismglobal context cachelocal context cacheRoPE discontinuity indicatorself-forcingtwo-stage distillationautoregressive generationinter-shot consistencyintra-shot consistencyerror accumulationtrain-test gap

Abstract

Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our

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