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Paper · arXiv 2602.23361

VGG-T^3: Offline Feed-Forward 3D Reconstruction at Scale

Sven Elflein, Ruilong Li, Sérgio Agostinho, Zan Gojcic, Laura Leal-Taixé, Qunjie Zhou, Aljosa Osep

18 upvotesFebruary 26, 2026arXiv 预印本
AI 摘要

VGG-T³ addresses scalability issues in 3D reconstruction by transforming variable-length key-value representations into fixed-size MLPs through test-time training, enabling linear scaling with input views and achieving significant speedup over traditional softmax attention methods.

3D reconstructionfeed-forward methodscomputational requirementsmemory requirementsKey-Value space representationscene geometryMulti-Layer Perceptrontest-time trainingVisual Geometry Grounded Test Time Trainingsoftmax attentionpoint map reconstructionvisual localization

Abstract

We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on the key insight that this bottleneck stems from the varying-length Key-Value (KV) space representation of scene geometry, which we distill into a fixed-size Multi-Layer Perceptron (MLP) via test-time training. VGG-T^3 (Visual Geometry Grounded Test Time Training) scales linearly w.r.t. the number of input views, similar to online models, and reconstructs a 1k image collection in just 54 seconds, achieving a 11.6times speed-up over baselines that rely on softmax attention. Since our method retains global scene aggregation capability, our point map reconstruction error outperforming other linear-time methods by large margins. Finally, we demonstrate visual localization capabilities of our model by querying the scene representation with unseen images.

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