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Paper · arXiv 2511.18886

MagicWorld: Interactive Geometry-driven Video World Exploration

Guangyuan Li, Siming Zheng, Shuolin Xu, Jinwei Chen, Bo Li, Xiaobin Hu, Lei Zhao, Peng-Tao Jiang

18 upvotesNovember 24, 2025arXiv 预印本
AI 摘要

MagicWorld, an interactive video world model, integrates 3D geometry and historical retrieval to improve scene stability and continuity under user instructions.

3D geometric priorshistorical retrievalAction-Guided 3D Geometry ModuleAG3Dpoint cloudviewpoint transitionsHistory Cache RetrievalHCRscene evolutiondynamic scene evolutionautoregressive synthesis

Abstract

Recent interactive video world model methods generate scene evolution conditioned on user instructions. Although they achieve impressive results, two key limitations remain. First, they fail to fully exploit the correspondence between instruction-driven scene motion and the underlying 3D geometry, which results in structural instability under viewpoint changes. Second, they easily forget historical information during multi-step interaction, resulting in error accumulation and progressive drift in scene semantics and structure. To address these issues, we propose MagicWorld, an interactive video world model that integrates 3D geometric priors and historical retrieval. MagicWorld starts from a single scene image, employs user actions to drive dynamic scene evolution, and autoregressively synthesizes continuous scenes. We introduce the Action-Guided 3D Geometry Module (AG3D), which constructs a point cloud from the first frame of each interaction and the corresponding action, providing explicit geometric constraints for viewpoint transitions and thereby improving structural consistency. We further propose History Cache Retrieval (HCR) mechanism, which retrieves relevant historical frames during generation and injects them as conditioning signals, helping the model utilize past scene information and mitigate error accumulation. Experimental results demonstrate that MagicWorld achieves notable improvements in scene stability and continuity across interaction iterations.

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