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Paper · arXiv 2510.15869

Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery

Jie-Ying Lee, Yi-Ruei Liu, Shr-Ruei Tsai, Wei-Cheng Chang, Chung-Ho Wu, Jiewen Chan, Zhenjun Zhao, Chieh Hubert Lin, Yu-Lun Liu

50 upvotesOctober 17, 2025arXiv 预印本
AI 摘要

Skyfall-GS creates large-scale, high-quality 3D urban scenes using satellite imagery and diffusion models, offering real-time exploration and improved geometry and texture consistency.

diffusion modelSkyfall-GScurriculum-driven iterative refinementgeometric completenessphotorealistic texturescross-view consistent geometry

Abstract

Synthesizing large-scale, explorable, and geometrically accurate 3D urban scenes is a challenging yet valuable task in providing immersive and embodied applications. The challenges lie in the lack of large-scale and high-quality real-world 3D scans for training generalizable generative models. In this paper, we take an alternative route to create large-scale 3D scenes by synergizing the readily available satellite imagery that supplies realistic coarse geometry and the open-domain diffusion model for creating high-quality close-up appearances. We propose Skyfall-GS, the first city-block scale 3D scene creation framework without costly 3D annotations, also featuring real-time, immersive 3D exploration. We tailor a curriculum-driven iterative refinement strategy to progressively enhance geometric completeness and photorealistic textures. Extensive experiments demonstrate that Skyfall-GS provides improved cross-view consistent geometry and more realistic textures compared to state-of-the-art approaches. Project page: https://skyfall-gs.jayinnn.dev/

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Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery | TensorX