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Paper · arXiv 2508.14029

Beyond Pass@1: Self-Play with Variational Problem Synthesis Sustains RLVR

Xiao Liang, Zhongzhi Li, Yeyun Gong, Yelong Shen, Ying Nian Wu, Zhijiang Guo, Weizhu Chen

119 upvotesAugust 19, 2025arXiv 预印本
AI 摘要

An online self-play strategy with variational problem synthesis for RLVR training maintains policy entropy and improves Pass@k performance on reasoning benchmarks.

Reinforcement Learning with Verifiable Rewards (RLVR)Large Language Models (LLMs)policy entropygeneration diversityPass@1Pass@kself-playvariational problem synthesisAIME24AIME25

Abstract

Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a key paradigm for post-training Large Language Models (LLMs), particularly for complex reasoning tasks. However, vanilla RLVR training has been shown to improve Pass@1 performance at the expense of policy entropy, leading to reduced generation diversity and limiting the Pass@k performance, which typically represents the upper bound of LLM reasoning capability. In this paper, we systematically analyze the policy's generation diversity from the perspective of training problems and find that augmenting and updating training problems helps mitigate entropy collapse during training. Based on these observations, we propose an online Self-play with Variational problem Synthesis (SvS) strategy for RLVR training, which uses the policy's correct solutions to synthesize variational problems while ensuring their reference answers remain identical to the originals. This self-improving strategy effectively maintains policy entropy during training and substantially improves Pass@k compared with standard RLVR, sustaining prolonged improvements and achieving absolute gains of 18.3% and 22.8% in Pass@32 performance on the competition-level AIME24 and AIME25 benchmarks. Experiments on 12 reasoning benchmarks across varying model sizes from 3B to 32B consistently demonstrate the generalizability and robustness of SvS.

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