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Paper · arXiv 2508.13009

Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model

Xianglong He, Chunli Peng, Zexiang Liu, Boyang Wang, Yifan Zhang, Qi Cui, Fei Kang, Biao Jiang, Mengyin An, Yangyang Ren, Baixin Xu, Hao-Xiang Guo, Kaixiong Gong, Cyrus Wu, Wei Li, Xuchen Song, Yang Liu, Eric Li, Yahui Zhou

26 upvotesAugust 18, 2025arXiv 预印本
AI 摘要

Matrix-Game 2.0 generates real-time interactive videos using few-step auto-regressive diffusion, addressing the limitations of lengthy inference in existing models.

diffusion modelworld modelsbidirectional attentioninteractive world modelsfew-step auto-regressive diffusionscalable data production pipelineUnreal EngineGTA5action injection moduleframe-level mouse and keyboard inputsfew-step distillationcasual architecturereal-time video generationstreaming video generation

Abstract

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

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