TensorX
返回文献探索

Paper · arXiv 2508.12669

Leveraging Large Language Models for Predictive Analysis of Human Misery

Bishanka Seal, Rahul Seetharaman, Aman Bansal, Abhilash Nandy

14 upvotesAugust 18, 2025arXiv 预印本
AI 摘要

LLMs predict misery scores from text using various prompting strategies, with few-shot approaches outperforming zero-shot, and a gamified framework assessing their adaptability in emotional reasoning tasks.

Large Language ModelsLLMsregression problemzero-shotfew-shotBERT sentence embeddingsMisery Game Showordinal comparisonbinary classificationscalar estimationfeedback-driven reasoning

Abstract

This study investigates the use of Large Language Models (LLMs) for predicting human-perceived misery scores from natural language descriptions of real-world scenarios. The task is framed as a regression problem, where the model assigns a scalar value from 0 to 100 to each input statement. We evaluate multiple prompting strategies, including zero-shot, fixed-context few-shot, and retrieval-based prompting using BERT sentence embeddings. Few-shot approaches consistently outperform zero-shot baselines, underscoring the value of contextual examples in affective prediction. To move beyond static evaluation, we introduce the "Misery Game Show", a novel gamified framework inspired by a television format. It tests LLMs through structured rounds involving ordinal comparison, binary classification, scalar estimation, and feedback-driven reasoning. This setup enables us to assess not only predictive accuracy but also the model's ability to adapt based on corrective feedback. The gamified evaluation highlights the broader potential of LLMs in dynamic emotional reasoning tasks beyond standard regression. Code and data link: https://github.com/abhi1nandy2/Misery_Data_Exps_GitHub

北京市昌平区探索星信息技术及软件开发工作室

京ICP备2026059466号
Leveraging Large Language Models for Predictive Analysis of Human Misery | TensorX