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Paper · arXiv 2508.07409

CharacterShot: Controllable and Consistent 4D Character Animation

Junyao Gao, Jiaxing Li, Wenran Liu, Yanhong Zeng, Fei Shen, Kai Chen, Yanan Sun, Cairong Zhao

39 upvotesAugust 10, 2025arXiv 预印本
AI 摘要

CharacterShot is a 4D character animation framework that uses a DiT-based model and dual-attention module to generate consistent 3D animations from a single image and 2D pose sequence.

DiT-based image-to-video modeldual-attention modulecamera priorneighbor-constrained 4D gaussian splattingCharacter4D datasetCharacterBench benchmark

Abstract

In this paper, we propose CharacterShot, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference character image and a 2D pose sequence. We begin by pretraining a powerful 2D character animation model based on a cutting-edge DiT-based image-to-video model, which allows for any 2D pose sequnce as controllable signal. We then lift the animation model from 2D to 3D through introducing dual-attention module together with camera prior to generate multi-view videos with spatial-temporal and spatial-view consistency. Finally, we employ a novel neighbor-constrained 4D gaussian splatting optimization on these multi-view videos, resulting in continuous and stable 4D character representations. Moreover, to improve character-centric performance, we construct a large-scale dataset Character4D, containing 13,115 unique characters with diverse appearances and motions, rendered from multiple viewpoints. Extensive experiments on our newly constructed benchmark, CharacterBench, demonstrate that our approach outperforms current state-of-the-art methods. Code, models, and datasets will be publicly available at https://github.com/Jeoyal/CharacterShot.

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CharacterShot: Controllable and Consistent 4D Character Animation | TensorX