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Paper · arXiv 2507.23785

Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

Bowen Zhang, Sicheng Xu, Chuxin Wang, Jiaolong Yang, Feng Zhao, Dong Chen, Baining Guo

18 upvotesJuly 31, 2025arXiv 预印本
AI 摘要

A novel framework uses a Direct 4DMesh-to-GS Variation Field VAE and Gaussian Variation Field diffusion model to generate high-quality dynamic 3D content from single video inputs, demonstrating superior quality and generalization.

Direct 4D diffusion modelingGaussian Splats (GS)Direct 4DMesh-to-GS Variation Field VAEGaussian Variation Field diffusion modelDiffusion TransformerObjaverse dataset

Abstract

In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/.

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