TensorX
返回文献探索

Paper · arXiv 2507.15629

Gaussian Splatting with Discretized SDF for Relightable Assets

Zuo-Liang Zhu, Jian Yang, Beibei Wang

23 upvotesJuly 21, 2025arXiv 预印本
AI 摘要

A discretized signed distance field (SDF) is introduced to enhance Gaussian splatting for inverse rendering, improving relighting quality without additional memory or complex optimization.

Gaussian splattingnovel view synthesisinverse renderingsigned distance fieldSDFGaussian primitivesgeometry constraintsEikonal lossprojection-based consistency loss

Abstract

3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rendering still faces several challenges, as the discrete nature of Gaussian primitives makes it difficult to apply geometry constraints. Recent works introduce the signed distance field (SDF) as an extra continuous representation to regularize the geometry defined by Gaussian primitives. It improves the decomposition quality, at the cost of increasing memory usage and complicating training. Unlike these works, we introduce a discretized SDF to represent the continuous SDF in a discrete manner by encoding it within each Gaussian using a sampled value. This approach allows us to link the SDF with the Gaussian opacity through an SDF-to-opacity transformation, enabling rendering the SDF via splatting and avoiding the computational cost of ray marching.The key challenge is to regularize the discrete samples to be consistent with the underlying SDF, as the discrete representation can hardly apply the gradient-based constraints (\eg Eikonal loss). For this, we project Gaussians onto the zero-level set of SDF and enforce alignment with the surface from splatting, namely a projection-based consistency loss. Thanks to the discretized SDF, our method achieves higher relighting quality, while requiring no extra memory beyond GS and avoiding complex manually designed optimization. The experiments reveal that our method outperforms existing Gaussian-based inverse rendering methods. Our code is available at https://github.com/NK-CS-ZZL/DiscretizedSDF.

北京市昌平区探索星信息技术及软件开发工作室

京ICP备2026059466号