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Paper · arXiv 2506.18701

Matrix-Game: Interactive World Foundation Model

Yifan Zhang, Chunli Peng, Boyang Wang, Puyi Wang, Qingcheng Zhu, Fei Kang, Biao Jiang, Zedong Gao, Eric Li, Yang Liu, Yahui Zhou

72 upvotesJune 23, 2025arXiv 预印本
AI 摘要

Matrix-Game, a controllable game world generation model trained in a two-stage process, outperforms existing models by producing high-quality, action-controllable, and physically consistent Minecraft world videos.

Matrix-Gameinteractive world foundation modellarge-scale unlabeled pretrainingaction-labeled trainingcontrrollable image-to-world generationMatrix-Game-MCmotion contextcharacter actionscamera movementsvisual qualitytemporal coherenceGameWorld Scoredouble-blind human evaluationsinteractive image-to-world generationOasisMineWorldperceptually realistic

Abstract

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding, followed by action-labeled training for interactive video generation. To support this, we curate Matrix-Game-MC, a comprehensive Minecraft dataset comprising over 2,700 hours of unlabeled gameplay video clips and over 1,000 hours of high-quality labeled clips with fine-grained keyboard and mouse action annotations. Our model adopts a controllable image-to-world generation paradigm, conditioned on a reference image, motion context, and user actions. With over 17 billion parameters, Matrix-Game enables precise control over character actions and camera movements, while maintaining high visual quality and temporal coherence. To evaluate performance, we develop GameWorld Score, a unified benchmark measuring visual quality, temporal quality, action controllability, and physical rule understanding for Minecraft world generation. Extensive experiments show that Matrix-Game consistently outperforms prior open-source Minecraft world models (including Oasis and MineWorld) across all metrics, with particularly strong gains in controllability and physical consistency. Double-blind human evaluations further confirm the superiority of Matrix-Game, highlighting its ability to generate perceptually realistic and precisely controllable videos across diverse game scenarios. To facilitate future research on interactive image-to-world generation, we will open-source the Matrix-Game model weights and the GameWorld Score benchmark at https://github.com/SkyworkAI/Matrix-Game.

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