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Paper · arXiv 2506.17201

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Jiaqi Li, Junshu Tang, Zhiyong Xu, Longhuang Wu, Yuan Zhou, Shuai Shao, Tianbao Yu, Zhiguo Cao, Qinglin Lu

55 upvotesJune 20, 2025arXiv 预印本
AI 摘要

Hunyuan-GameCraft is a novel framework for high-dynamic interactive video generation in game environments that addresses limitations in dynamics, generality, and efficiency through unified input representation, hybrid history-conditioned training, and model distillation.

diffusion-basedcontrollable video generationtemporally coherent video synthesishigh-dynamic interactive video generationshared camera representation spacehybrid history-conditioned training strategymodel distillationreal-time deploymentlarge-scale datasetsynthetic datasetgame scene data

Abstract

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.

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