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Paper · arXiv 2505.13215

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation

Seungjun Oh, Younggeun Lee, Hyejin Jeon, Eunbyung Park

29 upvotesMay 19, 2025arXiv 预印本
AI 摘要

A new framework, 3D-4D Gaussian Splatting, improves computational efficiency in dynamic 3D scene reconstruction by adaptively representing static and dynamic regions, reducing parameter count and training time.

4D Gaussian Splatting4DGS3D-4D Gaussian SplattingGaussians3D Gaussians4D Gaussianstemporal consistencyhigh-fidelitycomputational efficiencydynamic elementstemporal invariant

Abstract

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing approach due to its ability to model high-fidelity spatial and temporal variations. However, existing methods suffer from substantial computational and memory overhead due to the redundant allocation of 4D Gaussians to static regions, which can also degrade image quality. In this work, we introduce hybrid 3D-4D Gaussian Splatting (3D-4DGS), a novel framework that adaptively represents static regions with 3D Gaussians while reserving 4D Gaussians for dynamic elements. Our method begins with a fully 4D Gaussian representation and iteratively converts temporally invariant Gaussians into 3D, significantly reducing the number of parameters and improving computational efficiency. Meanwhile, dynamic Gaussians retain their full 4D representation, capturing complex motions with high fidelity. Our approach achieves significantly faster training times compared to baseline 4D Gaussian Splatting methods while maintaining or improving the visual quality.

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