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Paper · arXiv 2505.04622

PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer

Jingwen Ye, Yuze He, Yanning Zhou, Yiqin Zhu, Kaiwen Xiao, Yong-Jin Liu, Wei Yang, Xiao Han

27 upvotesMay 7, 2025arXiv 预印本
AI 摘要

PrimitiveAnything is a novel framework for shape primitive abstraction that reformulates the task as primitive assembly generation using a shape-conditioned primitive transformer and achieves high-quality results across diverse shape categories.

primitive abstractiongeometric optimizationsemantic understandingcategory-specific datasetsshape-conditioned primitive transformerauto-regressive generationambiguity-free parameterizationlarge-scale human-crafted abstractionsgeometric fidelityprimitive-based user-generated content

Abstract

Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content generation have shown remarkable progress, existing primitive abstraction methods either rely on geometric optimization with limited semantic understanding or learn from small-scale, category-specific datasets, struggling to generalize across diverse shape categories. We present PrimitiveAnything, a novel framework that reformulates shape primitive abstraction as a primitive assembly generation task. PrimitiveAnything includes a shape-conditioned primitive transformer for auto-regressive generation and an ambiguity-free parameterization scheme to represent multiple types of primitives in a unified manner. The proposed framework directly learns the process of primitive assembly from large-scale human-crafted abstractions, enabling it to capture how humans decompose complex shapes into primitive elements. Through extensive experiments, we demonstrate that PrimitiveAnything can generate high-quality primitive assemblies that better align with human perception while maintaining geometric fidelity across diverse shape categories. It benefits various 3D applications and shows potential for enabling primitive-based user-generated content (UGC) in games. Project page: https://primitiveanything.github.io

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PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer | TensorX