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Paper · arXiv 2504.01014

AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction

Junhao Cheng, Yuying Ge, Yixiao Ge, Jing Liao, Ying Shan

70 upvotesApril 1, 2025arXiv 预印本
AI 摘要

AnimeGamer uses Multimodal Large Language Models (MLLMs) and a video diffusion model to generate contextually consistent, dynamic, and high-quality video clips for an infinite game simulation.

Multimodal Large Language ModelsMLLMsvideo diffusion modelaction-aware multimodal representationsdynamic animation shotshistorical animation shot representationscontextually consistent

Abstract

Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to immerse themselves in the dynamic anime world as their favorite characters for life simulation through language instructions. Such games are defined as infinite game since they eliminate predetermined boundaries and fixed gameplay rules, where players can interact with the game world through open-ended language and experience ever-evolving storylines and environments. Recently, a pioneering approach for infinite anime life simulation employs large language models (LLMs) to translate multi-turn text dialogues into language instructions for image generation. However, it neglects historical visual context, leading to inconsistent gameplay. Furthermore, it only generates static images, failing to incorporate the dynamics necessary for an engaging gaming experience. In this work, we propose AnimeGamer, which is built upon Multimodal Large Language Models (MLLMs) to generate each game state, including dynamic animation shots that depict character movements and updates to character states, as illustrated in Figure 1. We introduce novel action-aware multimodal representations to represent animation shots, which can be decoded into high-quality video clips using a video diffusion model. By taking historical animation shot representations as context and predicting subsequent representations, AnimeGamer can generate games with contextual consistency and satisfactory dynamics. Extensive evaluations using both automated metrics and human evaluations demonstrate that AnimeGamer outperforms existing methods in various aspects of the gaming experience. Codes and checkpoints are available at https://github.com/TencentARC/AnimeGamer.

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