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Paper · arXiv 2412.12083

IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations

Zhibing Li, Tong Wu, Jing Tan, Mengchen Zhang, Jiaqi Wang, Dahua Lin

12 upvotesDecember 16, 2024arXiv 预印本
AI 摘要

IDArb, a diffusion-based model, accurately decomposes geometric and material information from multiple images under varying lights, improving consistency and performance compared to traditional methods with the help of ARB-Objaverse dataset.

diffusion-based modelintrinsic decompositioncross-viewcross-domain attention moduleillumination-augmentedview-adaptive trainingARB-Objaversesingle-image relightingphotometric stereo3D reconstruction

Abstract

Capturing geometric and material information from images remains a fundamental challenge in computer vision and graphics. Traditional optimization-based methods often require hours of computational time to reconstruct geometry, material properties, and environmental lighting from dense multi-view inputs, while still struggling with inherent ambiguities between lighting and material. On the other hand, learning-based approaches leverage rich material priors from existing 3D object datasets but face challenges with maintaining multi-view consistency. In this paper, we introduce IDArb, a diffusion-based model designed to perform intrinsic decomposition on an arbitrary number of images under varying illuminations. Our method achieves accurate and multi-view consistent estimation on surface normals and material properties. This is made possible through a novel cross-view, cross-domain attention module and an illumination-augmented, view-adaptive training strategy. Additionally, we introduce ARB-Objaverse, a new dataset that provides large-scale multi-view intrinsic data and renderings under diverse lighting conditions, supporting robust training. Extensive experiments demonstrate that IDArb outperforms state-of-the-art methods both qualitatively and quantitatively. Moreover, our approach facilitates a range of downstream tasks, including single-image relighting, photometric stereo, and 3D reconstruction, highlighting its broad applications in realistic 3D content creation.

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