TensorX
返回文献探索

Paper · arXiv 2411.14740

TEXGen: a Generative Diffusion Model for Mesh Textures

Xin Yu, Ze Yuan, Yuan-Chen Guo, Ying-Tian Liu, JianHui Liu, Yangguang Li, Yan-Pei Cao, Ding Liang, Xiaojuan Qi

16 upvotesNovember 22, 2024arXiv 预印本
AI 摘要

A large diffusion model trained directly in UV texture space generates high-resolution texture maps from text prompts and images, supporting applications like inpainting, completion, and synthesis.

diffusion modelsUV texture spaceconvolutionattention layerspoint cloudstext-guided texture inpaintingsparse-view texture completiontext-driven texture synthesis

Abstract

While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for test-time optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. Project page is at http://cvmi-lab.github.io/TEXGen/.

北京市昌平区探索星信息技术及软件开发工作室

京ICP备2026059466号