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Paper · arXiv 2410.17249

SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu, Jie-Ying Lee, Jiun-Long Huang, Yu-Chee Tseng, Yu-Lun Liu

44 upvotesOctober 22, 2024arXiv 预印本
AI 摘要

SpectroMotion improves upon 3D Gaussian Splatting by integrating physical-based rendering and deformation fields, incorporating a residual correction technique and deformable environment map to accurately reconstruct and synthesize dynamic specular scenes.

3D Gaussian Splatting (3DGS)physically-based rendering (PBR)deformation fieldssurface normal computationdeformable environment mapview synthesisphotorealistic real-world dynamic specular scenes

Abstract

We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to accurately represent specular surfaces. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy that significantly enhances both scene geometry and specular color prediction. We demonstrate that our model outperforms prior methods for view synthesis of scenes containing dynamic specular objects and that it is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes.

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