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Paper · arXiv 2410.11623

VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

Sijie Cheng, Kechen Fang, Yangyang Yu, Sicheng Zhou, Bohao Li, Ye Tian, Tingguang Li, Lei Han, Yang Liu

49 upvotesOctober 15, 2024arXiv 预印本
AI 摘要

VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities, highlights the need for advancements in Multi-modal Large Language Models for effective application in Embodied AI.

Multi-modal Large Language ModelsMLLMsEmbodied AIVidEgoThinkvideo question-answeringhierarchy planningvisual groundingreward modelingegocentric video understandingGPT-4oEgo4D datasetAPI-based MLLMsimage-based MLLMsvideo-based MLLMsfirst-person scenarios

Abstract

Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

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