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Paper · arXiv 2408.06506

TacSL: A Library for Visuotactile Sensor Simulation and Learning

Iretiayo Akinola, Jie Xu, Jan Carius, Dieter Fox, Yashraj Narang

8 upvotesAugust 12, 2024arXiv 预印本
AI 摘要

TacSL is a GPU-based library for simulating and learning visuotactile sensor signals, enabling efficient simulation, policy learning, and sim-to-real transfer in contact-rich manipulation tasks.

visuotactile sensorstactile sensingsensor signalsIsaac Gymasymmetric actor-critic distillationpolicy learningcontact-force distributionscontact-intensive trainingsim-to-real transferreinforcement learningmultimodal sensing

Abstract

For both humans and robots, the sense of touch, known as tactile sensing, is critical for performing contact-rich manipulation tasks. Three key challenges in robotic tactile sensing are 1) interpreting sensor signals, 2) generating sensor signals in novel scenarios, and 3) learning sensor-based policies. For visuotactile sensors, interpretation has been facilitated by their close relationship with vision sensors (e.g., RGB cameras). However, generation is still difficult, as visuotactile sensors typically involve contact, deformation, illumination, and imaging, all of which are expensive to simulate; in turn, policy learning has been challenging, as simulation cannot be leveraged for large-scale data collection. We present TacSL (taxel), a library for GPU-based visuotactile sensor simulation and learning. TacSL can be used to simulate visuotactile images and extract contact-force distributions over 200times faster than the prior state-of-the-art, all within the widely-used Isaac Gym simulator. Furthermore, TacSL provides a learning toolkit containing multiple sensor models, contact-intensive training environments, and online/offline algorithms that can facilitate policy learning for sim-to-real applications. On the algorithmic side, we introduce a novel online reinforcement-learning algorithm called asymmetric actor-critic distillation (\sysName), designed to effectively and efficiently learn tactile-based policies in simulation that can transfer to the real world. Finally, we demonstrate the utility of our library and algorithms by evaluating the benefits of distillation and multimodal sensing for contact-rich manip ulation tasks, and most critically, performing sim-to-real transfer. Supplementary videos and results are at https://iakinola23.github.io/tacsl/.

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