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Paper · arXiv 2406.13897

CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets

Longwen Zhang, Ziyu Wang, Qixuan Zhang, Qiwei Qiu, Anqi Pang, Haoran Jiang, Wei Yang, Lan Xu, Jingyi Yu

12 upvotesMay 30, 2024arXiv 预印本
AI 摘要

CLAY, a 3D geometry and material generator, uses a combination of VAE, DiT, and neural fields to produce high-quality 3D models and textures from various inputs, requiring minimal user expertise.

Multi-resolution Variational Autoencoder (VAE)latent Diffusion Transformer (DiT)neural fieldsgeometry generative moduleprogressive trainingultra large 3D model datasetphysically-based rendering (PBR)multi-view material diffusion model2K resolution texturesdiffuse modalitiesroughness modalitiesmetallic modalities

Abstract

In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensive expertise and efforts. To narrow this disparity, we introduce CLAY, a 3D geometry and material generator designed to effortlessly transform human imagination into intricate 3D digital structures. CLAY supports classic text or image inputs as well as 3D-aware controls from diverse primitives (multi-view images, voxels, bounding boxes, point clouds, implicit representations, etc). At its core is a large-scale generative model composed of a multi-resolution Variational Autoencoder (VAE) and a minimalistic latent Diffusion Transformer (DiT), to extract rich 3D priors directly from a diverse range of 3D geometries. Specifically, it adopts neural fields to represent continuous and complete surfaces and uses a geometry generative module with pure transformer blocks in latent space. We present a progressive training scheme to train CLAY on an ultra large 3D model dataset obtained through a carefully designed processing pipeline, resulting in a 3D native geometry generator with 1.5 billion parameters. For appearance generation, CLAY sets out to produce physically-based rendering (PBR) textures by employing a multi-view material diffusion model that can generate 2K resolution textures with diffuse, roughness, and metallic modalities. We demonstrate using CLAY for a range of controllable 3D asset creations, from sketchy conceptual designs to production ready assets with intricate details. Even first time users can easily use CLAY to bring their vivid 3D imaginations to life, unleashing unlimited creativity.

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CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets | TensorX