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Paper · arXiv 2405.00676

Spectrally Pruned Gaussian Fields with Neural Compensation

Runyi Yang, Zhenxin Zhu, Zhou Jiang, Baijun Ye, Xiaoxue Chen, Yifei Zhang, Yuantao Chen, Jian Zhao, Hao Zhao

10 upvotesMay 1, 2024arXiv 预印本
AI 摘要

SUNDAE, a memory-efficient 3D Gaussian field, reduces memory usage by pruning primitives using spectral down-sampling and compensates for quality loss with a neural network head, achieving comparable or better performance than standard Gaussian splatting.

3D Gaussian SplattingGaussian fieldmemory-efficientspectral pruningneural compensationgraphspectral down-sampling modulePSNRFPSMip-NeRF360 dataset

Abstract

Recently, 3D Gaussian Splatting, as a novel 3D representation, has garnered attention for its fast rendering speed and high rendering quality. However, this comes with high memory consumption, e.g., a well-trained Gaussian field may utilize three million Gaussian primitives and over 700 MB of memory. We credit this high memory footprint to the lack of consideration for the relationship between primitives. In this paper, we propose a memory-efficient Gaussian field named SUNDAE with spectral pruning and neural compensation. On one hand, we construct a graph on the set of Gaussian primitives to model their relationship and design a spectral down-sampling module to prune out primitives while preserving desired signals. On the other hand, to compensate for the quality loss of pruning Gaussians, we exploit a lightweight neural network head to mix splatted features, which effectively compensates for quality losses while capturing the relationship between primitives in its weights. We demonstrate the performance of SUNDAE with extensive results. For example, SUNDAE can achieve 26.80 PSNR at 145 FPS using 104 MB memory while the vanilla Gaussian splatting algorithm achieves 25.60 PSNR at 160 FPS using 523 MB memory, on the Mip-NeRF360 dataset. Codes are publicly available at https://runyiyang.github.io/projects/SUNDAE/.

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