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Paper · arXiv 2404.04421

PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations

Yang Zheng, Qingqing Zhao, Guandao Yang, Wang Yifan, Donglai Xiang, Florian Dubost, Dmitry Lagun, Thabo Beeler, Federico Tombari, Leonidas Guibas, Gordon Wetzstein

17 upvotesApril 5, 2024arXiv 预印本
AI 摘要

PhysAvatar integrates inverse rendering and physics simulation to reconstruct and render realistic avatars in various dynamic and lighting conditions using multi-view video data.

inverse renderinginverse physicsmesh-aligned 4D Gaussianspatio-temporal mesh trackingphysically based inverse rendererphysics simulatorgradient-based optimizationphotorealistic digital humans

Abstract

Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel framework that combines inverse rendering with inverse physics to automatically estimate the shape and appearance of a human from multi-view video data along with the physical parameters of the fabric of their clothes. For this purpose, we adopt a mesh-aligned 4D Gaussian technique for spatio-temporal mesh tracking as well as a physically based inverse renderer to estimate the intrinsic material properties. PhysAvatar integrates a physics simulator to estimate the physical parameters of the garments using gradient-based optimization in a principled manner. These novel capabilities enable PhysAvatar to create high-quality novel-view renderings of avatars dressed in loose-fitting clothes under motions and lighting conditions not seen in the training data. This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop. Our project website is at: https://qingqing-zhao.github.io/PhysAvatar

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