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Paper · arXiv 2403.19655

GaussianCube: Structuring Gaussian Splatting using Optimal Transport for 3D Generative Modeling

Bowen Zhang, Yiji Cheng, Jiaolong Yang, Chunyu Wang, Feng Zhao, Yansong Tang, Dong Chen, Baining Guo

19 upvotesMarch 28, 2024arXiv 预印本
AI 摘要

GaussianCube, a structured Gaussian Splatting representation, enables efficient and high-quality generative modeling using diffusion models and U-Net architecture.

Gaussian SplattingNeural Radiance FieldsGaussianCubedensification-constrained GS fitting algorithmOptimal Transport3D U-Netdiffusion generative modelingShapeNetOmniObject3D

Abstract

3D Gaussian Splatting (GS) have achieved considerable improvement over Neural Radiance Fields in terms of 3D fitting fidelity and rendering speed. However, this unstructured representation with scattered Gaussians poses a significant challenge for generative modeling. To address the problem, we introduce GaussianCube, a structured GS representation that is both powerful and efficient for generative modeling. We achieve this by first proposing a modified densification-constrained GS fitting algorithm which can yield high-quality fitting results using a fixed number of free Gaussians, and then re-arranging the Gaussians into a predefined voxel grid via Optimal Transport. The structured grid representation allows us to use standard 3D U-Net as our backbone in diffusion generative modeling without elaborate designs. Extensive experiments conducted on ShapeNet and OmniObject3D show that our model achieves state-of-the-art generation results both qualitatively and quantitatively, underscoring the potential of GaussianCube as a powerful and versatile 3D representation.

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