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Paper · arXiv 2403.17888

2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, Shenghua Gao

31 upvotesMarch 26, 2024arXiv 预印本
AI 摘要

2D Gaussian Splatting models and reconstructs geometrically accurate radiance fields from multi-view images, improving surface accuracy and rendering efficiency.

3D Gaussian Splatting2D Gaussian Splattingradiance fieldgeometrically accurateview-consistent geometryperspective-accurateray-splat intersectionrasterizationdepth distortionnormal consistencydifferentiable renderernoise-freedetailed geometry reconstructionfast training speedreal-time rendering

Abstract

3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-accurate 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering. Our code will be made publicly available.

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