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Paper · arXiv 2403.14554

Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering

Antoine Guédon, Vincent Lepetit

13 upvotesMarch 21, 2024arXiv 预印本
AI 摘要

Gaussian Frosting, an adaptive mesh-based Gaussian representation, enhances real-time rendering and editing of complex 3D effects by combining a base mesh with a variable thickness Gaussian layer to capture fine details and volumetric surfaces.

Gaussian Frosting3D Gaussian Splattingradiance fieldbase meshadaptive layervariable thicknessGaussian splattingparameterizationrenderingeditinganimation

Abstract

We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaussian Splatting framework, which optimizes a set of 3D Gaussians to approximate a radiance field from images. We propose first extracting a base mesh from Gaussians during optimization, then building and refining an adaptive layer of Gaussians with a variable thickness around the mesh to better capture the fine details and volumetric effects near the surface, such as hair or grass. We call this layer Gaussian Frosting, as it resembles a coating of frosting on a cake. The fuzzier the material, the thicker the frosting. We also introduce a parameterization of the Gaussians to enforce them to stay inside the frosting layer and automatically adjust their parameters when deforming, rescaling, editing or animating the mesh. Our representation allows for efficient rendering using Gaussian splatting, as well as editing and animation by modifying the base mesh. We demonstrate the effectiveness of our method on various synthetic and real scenes, and show that it outperforms existing surface-based approaches. We will release our code and a web-based viewer as additional contributions. Our project page is the following: https://anttwo.github.io/frosting/

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