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Paper · arXiv 2401.10171

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

Andreas Engelhardt, Amit Raj, Mark Boss, Yunzhi Zhang, Abhishek Kar, Yuanzhen Li, Deqing Sun, Ricardo Martin Brualla, Jonathan T. Barron, Hendrik P. A. Lensch, Varun Jampani

14 upvotesJanuary 18, 2024arXiv 预印本
AI 摘要

SHINOBI reconstructs 3D shapes, materials, and illumination from unconstrained images using implicit shape representation and joint optimization of BRDF and camera alignment.

implicit shape representationmulti-resolution hash encodingjoint camera alignment optimizationBRDFinverse rendering3D assetsAR/VRmoviesgames

Abstract

We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inverse rendering of an object based on unconstrained image collections is a long-standing challenge in computer vision and graphics and requires a joint optimization over shape, radiance, and pose. We show that an implicit shape representation based on a multi-resolution hash encoding enables faster and robust shape reconstruction with joint camera alignment optimization that outperforms prior work. Further, to enable the editing of illumination and object reflectance (i.e. material) we jointly optimize BRDF and illumination together with the object's shape. Our method is class-agnostic and works on in-the-wild image collections of objects to produce relightable 3D assets for several use cases such as AR/VR, movies, games, etc. Project page: https://shinobi.aengelhardt.com Video: https://www.youtube.com/watch?v=iFENQ6AcYd8&feature=youtu.be

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SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild | TensorX