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Paper · arXiv 2312.11841

MixRT: Mixed Neural Representations For Real-Time NeRF Rendering

Chaojian Li, Bichen Wu, Peter Vajda, Yingyan, Lin

11 upvotesDecember 19, 2023arXiv 预印本
AI 摘要

MixRT, a novel NeRF representation combining a low-quality mesh, view-dependent displacement map, and compressed NeRF model, achieves real-time rendering on edge devices with improved quality and reduced storage.

Neural Radiance FieldNeRFnovel view synthesisreal-time renderinglarge-scale scenesray marchingbaked mesh representationsview-dependent displacement mapcompressed NeRF modelWebGLrendering qualityUnbounded-360 datasetsPSNRstorage size

Abstract

Neural Radiance Field (NeRF) has emerged as a leading technique for novel view synthesis, owing to its impressive photorealistic reconstruction and rendering capability. Nevertheless, achieving real-time NeRF rendering in large-scale scenes has presented challenges, often leading to the adoption of either intricate baked mesh representations with a substantial number of triangles or resource-intensive ray marching in baked representations. We challenge these conventions, observing that high-quality geometry, represented by meshes with substantial triangles, is not necessary for achieving photorealistic rendering quality. Consequently, we propose MixRT, a novel NeRF representation that includes a low-quality mesh, a view-dependent displacement map, and a compressed NeRF model. This design effectively harnesses the capabilities of existing graphics hardware, thus enabling real-time NeRF rendering on edge devices. Leveraging a highly-optimized WebGL-based rendering framework, our proposed MixRT attains real-time rendering speeds on edge devices (over 30 FPS at a resolution of 1280 x 720 on a MacBook M1 Pro laptop), better rendering quality (0.2 PSNR higher in indoor scenes of the Unbounded-360 datasets), and a smaller storage size (less than 80% compared to state-of-the-art methods).

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