TensorX
返回文献探索

Paper · arXiv 2312.03461

HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting

Yuheng Jiang, Zhehao Shen, Penghao Wang, Zhuo Su, Yu Hong, Yingliang Zhang, Jingyi Yu, Lan Xu

16 upvotesDecember 6, 2023arXiv 预印本
AI 摘要

HiFi4G uses a Gaussian-based approach with 3D Gaussian representation and non-rigid tracking for efficient high-fidelity human performance rendering, offering significant compression and quality improvements.

Gaussian-based approach3D Gaussian representationnon-rigid trackingdual-graph mechanismcoarse deformation graphfine-grained Gaussian graph4D Gaussian optimizationadaptive spatial-temporal regularizersresidual compensation

Abstract

We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.

北京市昌平区探索星信息技术及软件开发工作室

京ICP备2026059466号