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Paper · arXiv 2311.02542

VR-NeRF: High-Fidelity Virtualized Walkable Spaces

Linning Xu, Vasu Agrawal, William Laney, Tony Garcia, Aayush Bansal, Changil Kim, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Aljaž Božič, Dahua Lin, Michael Zollhöfer, Christian Richardt

16 upvotesNovember 5, 2023arXiv 预印本
AI 摘要

The system captures, reconstructs, and renders high-fidelity walkable spaces using neural radiance fields, achieving high-quality real-time VR rendering with a custom dataset and multi-camera rig.

neural radiance fieldsmulti-camera rigHDR appearanceperceptual color spacemip-mappinglevel-of-detail renderinganti-aliasingmulti-GPU rendererVR resolutionvolume renderinghigh-fidelity datasets

Abstract

We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to densely capture walkable spaces in high fidelity and with multi-view high dynamic range images in unprecedented quality and density. We extend instant neural graphics primitives with a novel perceptual color space for learning accurate HDR appearance, and an efficient mip-mapping mechanism for level-of-detail rendering with anti-aliasing, while carefully optimizing the trade-off between quality and speed. Our multi-GPU renderer enables high-fidelity volume rendering of our neural radiance field model at the full VR resolution of dual 2Ktimes2K at 36 Hz on our custom demo machine. We demonstrate the quality of our results on our challenging high-fidelity datasets, and compare our method and datasets to existing baselines. We release our dataset on our project website.

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