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Paper · arXiv 2309.16585

Text-to-3D using Gaussian Splatting

Zilong Chen, Feng Wang, Huaping Liu

33 upvotesSeptember 28, 2023arXiv 预印本
AI 摘要

Gaussian Splatting based text-to-3D generation improves geometry accuracy and fidelity through progressive optimization, including geometry optimization and appearance refinement.

Gaussian Splatting3D priorprogressive optimizationgeometry optimizationappearance refinementGaussian densification

Abstract

In this paper, we present Gaussian Splatting based text-to-3D generation (GSGEN), a novel approach for generating high-quality 3D objects. Previous methods suffer from inaccurate geometry and limited fidelity due to the absence of 3D prior and proper representation. We leverage 3D Gaussian Splatting, a recent state-of-the-art representation, to address existing shortcomings by exploiting the explicit nature that enables the incorporation of 3D prior. Specifically, our method adopts a progressive optimization strategy, which includes a geometry optimization stage and an appearance refinement stage. In geometry optimization, a coarse representation is established under a 3D geometry prior along with the ordinary 2D SDS loss, ensuring a sensible and 3D-consistent rough shape. Subsequently, the obtained Gaussians undergo an iterative refinement to enrich details. In this stage, we increase the number of Gaussians by compactness-based densification to enhance continuity and improve fidelity. With these designs, our approach can generate 3D content with delicate details and more accurate geometry. Extensive evaluations demonstrate the effectiveness of our method, especially for capturing high-frequency components. Video results are provided at https://gsgen3d.github.io. Our code is available at https://github.com/gsgen3d/gsgen

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