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Paper · arXiv 2309.09971

MindAgent: Emergent Gaming Interaction

Ran Gong, Qiuyuan Huang, Xiaojian Ma, Hoi Vo, Zane Durante, Yusuke Noda, Zilong Zheng, Song-Chun Zhu, Demetri Terzopoulos, Li Fei-Fei, Jianfeng Gao

12 upvotesSeptember 18, 2023arXiv 预印本
AI 摘要

MindAgent infrastructure evaluates multi-agent coordination and collaboration using LLMs in gaming scenarios, introducing CUISINEWORLD and CoS metric.

Large Language ModelsLLMsmulti-agent systemcoordinationinfrastructureMindAgentgaming frameworkun-finetuned instructionsin-context learningfew-shot promptCUISINEWORLDcollaboration efficiencybenchmarkauto-metric CoSVRMinecraftlearning from large language corpora

Abstract

Large Language Models (LLMs) have the capacity of performing complex scheduling in a multi-agent system and can coordinate these agents into completing sophisticated tasks that require extensive collaboration. However, despite the introduction of numerous gaming frameworks, the community has insufficient benchmarks towards building general multi-agents collaboration infrastructure that encompass both LLM and human-NPCs collaborations. In this work, we propose a novel infrastructure - MindAgent - to evaluate planning and coordination emergent capabilities for gaming interaction. In particular, our infrastructure leverages existing gaming framework, to i) require understanding of the coordinator for a multi-agent system, ii) collaborate with human players via un-finetuned proper instructions, and iii) establish an in-context learning on few-shot prompt with feedback. Furthermore, we introduce CUISINEWORLD, a new gaming scenario and related benchmark that dispatch a multi-agent collaboration efficiency and supervise multiple agents playing the game simultaneously. We conduct comprehensive evaluations with new auto-metric CoS for calculating the collaboration efficiency. Finally, our infrastructure can be deployed into real-world gaming scenarios in a customized VR version of CUISINEWORLD and adapted in existing broader Minecraft gaming domain. We hope our findings on LLMs and the new infrastructure for general-purpose scheduling and coordination can help shed light on how such skills can be obtained by learning from large language corpora.

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