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Paper · arXiv 2309.04581

Dynamic Mesh-Aware Radiance Fields

Yi-Ling Qiao, Alexander Gao, Yiran Xu, Yue Feng, Jia-Bin Huang, Ming C. Lin

7 upvotesSeptember 8, 2023arXiv 预印本
AI 摘要

Rendering and simulating mesh assets within NeRF volumes integrates mesh and NeRF light transport in an efficient, GPU-accelerated system for enhanced visual realism.

Neural Radience FieldsNeRFpolygonal meshlight transport equationspath tracerradiancethroughputHigh Dynamic RangeHDR imageslight sourcesshadowshybrid surface-volumetricphysics simulatorclothrigid bodiessoft bodiesinteractive rendering

Abstract

Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system perspective of integrating NeRF into the traditional graphics pipeline. This paper designs a two-way coupling between mesh and NeRF during rendering and simulation. We first review the light transport equations for both mesh and NeRF, then distill them into an efficient algorithm for updating radiance and throughput along a cast ray with an arbitrary number of bounces. To resolve the discrepancy between the linear color space that the path tracer assumes and the sRGB color space that standard NeRF uses, we train NeRF with High Dynamic Range (HDR) images. We also present a strategy to estimate light sources and cast shadows on the NeRF. Finally, we consider how the hybrid surface-volumetric formulation can be efficiently integrated with a high-performance physics simulator that supports cloth, rigid and soft bodies. The full rendering and simulation system can be run on a GPU at interactive rates. We show that a hybrid system approach outperforms alternatives in visual realism for mesh insertion, because it allows realistic light transport from volumetric NeRF media onto surfaces, which affects the appearance of reflective/refractive surfaces and illumination of diffuse surfaces informed by the dynamic scene.

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