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Paper · arXiv 2307.09320

Biomaker CA: a Biome Maker project using Cellular Automata

Ettore Randazzo, Alexander Mordvintsev

4 upvotesJuly 18, 2023arXiv 预印本
AI 摘要

Biomaker CA utilizes cellular automata for simulating plant growth and evolution in virtual biomes, allowing for complex environmental modeling and user interaction.

cellular automatamorphogenesisbiome simulationGPU computationPython JAXplant-like organismsnutrient starved environmentmodel architecturesmutation strategiesmeta-evolutionPetri dish meta-evolutioninteractive evolution

Abstract

We introduce Biomaker CA: a Biome Maker project using Cellular Automata (CA). In Biomaker CA, morphogenesis is a first class citizen and small seeds need to grow into plant-like organisms to survive in a nutrient starved environment and eventually reproduce with variation so that a biome survives for long timelines. We simulate complex biomes by means of CA rules in 2D grids and parallelize all of its computation on GPUs through the Python JAX framework. We show how this project allows for several different kinds of environments and laws of 'physics', alongside different model architectures and mutation strategies. We further analyze some configurations to show how plant agents can grow, survive, reproduce, and evolve, forming stable and unstable biomes. We then demonstrate how one can meta-evolve models to survive in a harsh environment either through end-to-end meta-evolution or by a more surgical and efficient approach, called Petri dish meta-evolution. Finally, we show how to perform interactive evolution, where the user decides how to evolve a plant model interactively and then deploys it in a larger environment. We open source Biomaker CA at: https://tinyurl.com/2x8yu34s .

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