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Paper · arXiv 2307.07663

INVE: Interactive Neural Video Editing

Jiahui Huang, Leonid Sigal, Kwang Moo Yi, Oliver Wang, Joon-Young Lee

11 upvotesJuly 15, 2023arXiv 预印本
AI 摘要

Interactive Neural Video Editing (INVE) improves real-time video editing by leveraging hash-grids encoding and bi-directional functions, enabling faster processing and a wider range of edit operations compared to Layered Neural Atlas (LNA).

Interactive Neural Video EditingINVELayered Neural AtlasLNAhash-grids encodingbi-directional functionsvectorized editingreal-time video editingsparse frame edits

Abstract

We present Interactive Neural Video Editing (INVE), a real-time video editing solution, which can assist the video editing process by consistently propagating sparse frame edits to the entire video clip. Our method is inspired by the recent work on Layered Neural Atlas (LNA). LNA, however, suffers from two major drawbacks: (1) the method is too slow for interactive editing, and (2) it offers insufficient support for some editing use cases, including direct frame editing and rigid texture tracking. To address these challenges we leverage and adopt highly efficient network architectures, powered by hash-grids encoding, to substantially improve processing speed. In addition, we learn bi-directional functions between image-atlas and introduce vectorized editing, which collectively enables a much greater variety of edits in both the atlas and the frames directly. Compared to LNA, our INVE reduces the learning and inference time by a factor of 5, and supports various video editing operations that LNA cannot. We showcase the superiority of INVE over LNA in interactive video editing through a comprehensive quantitative and qualitative analysis, highlighting its numerous advantages and improved performance. For video results, please see https://gabriel-huang.github.io/inve/

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