TensorX
返回文献探索

Paper · arXiv 2306.09200

ChessGPT: Bridging Policy Learning and Language Modeling

Xidong Feng, Yicheng Luo, Ziyan Wang, Hongrui Tang, Mengyue Yang, Kun Shao, David Mguni, Yali Du, Jun Wang

12 upvotesJune 15, 2023arXiv 预印本
AI 摘要

ChessGPT integrates policy learning and language modeling by combining historical chess data and analytical insights to improve autonomous decision-making in chess games.

GPT modelChessCLIPChessGPTpolicy learninglanguage modelinggame datasetlanguage datasetevaluation frameworkchess ability

Abstract

When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https://github.com/waterhorse1/ChessGPT.

北京市昌平区探索星信息技术及软件开发工作室

京ICP备2026059466号
ChessGPT: Bridging Policy Learning and Language Modeling | TensorX