TensorX
返回文献探索

Paper · arXiv 2305.11337

RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texture

Liangchen Song, Liangliang Cao, Hongyu Xu, Kai Kang, Feng Tang, Junsong Yuan, Yang Zhao

4 upvotesMay 18, 2023arXiv 预印本
AI 摘要

RoomDreamer synthesizes 3D indoor scenes with desired styles by aligning geometry and texture using Geometry Guided Diffusion and Mesh Optimization.

Geometry Guided DiffusionMesh Optimization3D indoor scenesynthesisscene structurepromptscene texturescene geometryartifactssmartphone scanning

Abstract

The techniques for 3D indoor scene capturing are widely used, but the meshes produced leave much to be desired. In this paper, we propose "RoomDreamer", which leverages powerful natural language to synthesize a new room with a different style. Unlike existing image synthesis methods, our work addresses the challenge of synthesizing both geometry and texture aligned to the input scene structure and prompt simultaneously. The key insight is that a scene should be treated as a whole, taking into account both scene texture and geometry. The proposed framework consists of two significant components: Geometry Guided Diffusion and Mesh Optimization. Geometry Guided Diffusion for 3D Scene guarantees the consistency of the scene style by applying the 2D prior to the entire scene simultaneously. Mesh Optimization improves the geometry and texture jointly and eliminates the artifacts in the scanned scene. To validate the proposed method, real indoor scenes scanned with smartphones are used for extensive experiments, through which the effectiveness of our method is demonstrated.

北京市昌平区探索星信息技术及软件开发工作室

京ICP备2026059466号
RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texture | TensorX